Re: HQ unit for AI run side
I think we have gotten a bit off track, I am saying does the AI treat its A0 aka command unit as just another unit to move around or does it protect it, and does it suffer major command and control issues if it is destroyed.
I never move my (player) ran A0 unit into the fight unless I have no choice or need to get to a better spot to keep things going. My questions about the AI run force and how it treats this unit.
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