Suggestions for improvement
I believe these apply to both SPMBT and SPWW2
1) Add text "cover" or similar in lower left corner for units that are in cover. In the same way that units that are dug in have "Dug in" as a status.
2) Units that are moved off the board before the end of the game (and out of play) are still displayed as you cycle thru the unit list (the Next button). I'd like to not see them anymore after they leave the board. Similar to destroyed units (although they are clearly not destroyed). Also these off-board units suffer suppression and can be rallied even though they are not in play. They also show the number of units that are visible to them. Not sure what that number represents but it should be 0.
3) Determining visibility is difficult. Would be nice if you could select any random hex (no need for a unit to be in the hex) and display surrounding visibility. Several other games have this feature and considering how hard it can be to accurately predict visibility from a hex because of the flat nature of the map, this would be a great help for intelligently placing units.
4) Artillery pieces that are abandoned can no longer be fired at. That prevents them from being destroyed. Would be nice if they could still be fired at so they can be destroyed. That would prevent them from being re-crewed if the crew returns.
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Larry
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