AFV shrapnel (same hex, adjacent hex)
Posting this in the WinSPWW2 forum as given the tech of the time, a lot more closer engagements involving MG's.
I've noted that WinSP**** has greatly enhanced/represented the chance for nearby AFV types to get hit by shrapnel either aimed at a specific target or during Indirect bombardment.
For the latter, its so prevalent that I learned I could in fact "game" the feature to try to gain more suppression on the unit or units that I was really targeting (say for example a high value AFV like a SU-152)
In one scenario if I tried to hose the example AFV (the SU-152) with MG fire to suppress it I'd often miss or get a low # of strikes, but quickly found if I targeted other less threatening vehicles in the same hex or adjacent hex (depending on weapon type) I got significantly more "hits" by shrapnel on the unit I was really concerned about.
Its not game breaking, but I generally dislike gamey exploits and like to report them for comment. Secondly, since I do like to see detailed combat, it can really slow down resolution with all this shrapnel hits occurring from indirect means. Any chance the Message level can filter them out?
Thx!
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