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Old May 19th, 2022, 07:17 PM
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MarkSheppard MarkSheppard is offline
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Default Re: SP and SPAA Developments

US Army's Directed Energy Maneuver Short Range Air Defense system (or DE M-SHORAD for short)

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Quote:
LAS CRUCES, N.M., May 16, 2022 /PRNewswire/ -- In four weeks of continuous live-fire exercises, an industry team led by Raytheon Intelligence & Space, a Raytheon Technologies (NYSE: RTX) business, and Kord, a wholly owned subsidiary of KBR, defeated multiple 60mm mortar rounds with a 50kW-class high energy laser integrated on a Stryker combat vehicle.

The directed energy weapon system — part of the U.S. Army's Directed Energy Maneuver-Short Range Air Defense, or DE M-SHORAD — acquired, tracked, targeted and defeated multiple mortars and successfully accomplished multiple tests simulating real-world scenarios.

Continuing to put the DE M-SHORAD system to the test, the recent operational assessment at White Sands Missile Range also included defeating several small, medium and large drones.

...

The joint industry team, which includes Rocky Research for power and thermal management, General Dynamics Land Systems for the Stryker platform, and Applied Technology Associates for additional sensors, is preparing to deliver four DE M-SHORAD units to Army Brigade Combat Teams in 2022.
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I'm just wondering how battlefield lasers could be handled within the game; you would need special code to handle them; as they'd have different effect levels:

Anti Drone/Mortar/Rocket (50 kW)
Anti-Artillery (150kW)
Anti-Aircraft (300 kW)

i.e. an anti drone 50 kW laser wouldn't be capable of defeating incoming artillery or enemy aircraft; etc

But all three would be able to operate in "blinding" mode -- i.e. be able to degrade a target's FCS -- it's been 30 years since Desert Storm and 25~ since the Chinese/Russians permanently blinded a helicopter pilot; so I'd imagine all modern FCS have anti-laser blocks built in now...
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