Quote:
Originally Posted by Aeraaa
Basically, you have to move in bounds from covered position to another...and never hit the end turn button unless you're sure your tanks are not exposed to enemy LOS. Try to force them to pop smoke and be patient until their smoke ammo runs out, or you have a cldar shot
at them (preferably flank/rear one). Works very well vs. the AI but I also won a couple of PBEMs that way (me as WarPact vs. 80s high tier NATO)
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True. a big improvement in the current MBT are greater scenario lengths for some scenarios. SP1 and 2 always kind of made me laugh when reading the manual where it would be stated. "the game rewards combined arms tactics" ; coupled with movements as you've described. Only problem is that with a scenario length of 15 to 30 turns on average, one often didn't have time to advance in a more textbook fashion and instead had to rush the objective hexes.