Re: Great game
Units in a trench may run away from known nearby enemy (say within 2-3 hexes) at thier turn end if the formation morale breaks - but usually they will just cower there. Trenches are safe spaces!
If you want an enemy infantry unit to immediately skeddadle from a dug in position (or rocks, shell holes etc) - then suppress it till it cannot reply to an approaching unit nearby that you don't fire (so it has its full MP remaining) then move that up when the enemy is thoroughly neutralised* and shoot it in the face from 50M. If your approaching unit does take fire - rally it before firing so it is more effective, and less likely to panic fire effects.
You want the enemy unit to retreat 1 hex out of the cover, so it becomes a normal unit out in the open. Once in the open, it loses the morale benefits of the trench and is subsequently dealt with normally.
Of course, the unit you try to move up to blast him at point blank range may well find a previously hidden enemy. Or you move a vehicle up to do the 1 hex hose-down and then find an RPG team nearby that has an opinion on the matter. But that is war...
*Neutralised. Unable to reply effectively - either its so badly pinned that it does not even attempt shoot the approaching unit, or if it does, has little chance of making a hit. Or better yet, it is already in retreat or rout status from the fire of your units that are "shooting in" the approaching unit - which you can see if you hover the mouse over it in the game.
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