.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old October 28th, 2024, 08:06 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,435
Thanks: 104
Thanked 666 Times in 448 Posts
MarkSheppard is on a distinguished road
Default Re: Next Generation SHP Viewer

I think I've made a semi breakthrough; I was stuck on trying to recompile SPCAMO stock SHP Icon111 from WW2; and I tried some other SHP files and they showed correctly:



Likewise, some old Warhammer 40K SHPs partially show up:



With this (helped by the very useful cross overlay) I think what's happening is that I've got the SHP compression code now mostly correct...

BUT somewhere along the way, the SHP header stuff is not being passed along correctly; and the SHP header stuff plays a big important part in the SHP file compression procedure; because it defines a bounding box of pixels that we compress and discard the rest (to save pixel space)
Reply With Quote
The Following User Says Thank You to MarkSheppard For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.