Re: How to trivially defeat anti-shield weapon equipped fleets
1.001g's of constant acceleration upwards will kill nothing, and if you can apply that level of force to the ship in a stabel sustanable way, the ships' mass doesn't matter.
Remember, it's not the energies applied that matter to crew and cargo. It's the ACCELERATIONS imposed, a.k.a. the NET FORCES.
1.1G upward force-and-acceleration won't kill anyone. Yes, for a 1500kT Baseship, that's a BLOODY LOT of energy.
But it's still only 1.1G of force, and 1.1G of acceleration. And only an added 10% to perceived mass ...hell, elevators subject people to that, or slightly more.
People could probasbly take a fairly-lengthy period of 2G net force (which woudl be 1G net upwards speed, which would be like falling away formt he planet); I'm not a doctor of space medicine or the like, but I suspect we can tqake 2G's for a few hours, maybe a day or two, without Lasting effects. Discomfort yes, but not death, and certainly not death as a mass of hyperdense goo against the rear bulkhead.
The only catch is, the sustained output, over time, of engines that can MOVE big objects at that steady accelerative speed, wouldbe prohibitive. That is really one of the only TWO reasons (the other being ease of stability maintenance during flight) why modern space-launch vehicles use such tremendous accelerations to get into orbit fast-fast-fast: COST.
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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