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Old September 3rd, 2002, 01:17 AM
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Default Re: Defeating the Talisman

Quote:
Originally posted by Undertakr:
Problem is, in a game with 12 players, someone can't remove all their stuff from their ships to just take on a Talismaned fleet. They have to have all the extras to go fight the other races as well. (Or do some retrofitting I suppose.)
Sure they can -- they just have to convince "everyone else" to play along, while the Talisman-wielders get smished. Sort of a "kill you Last" agreement.

Quote:
Bottom line is, if you don't get your fleet to 20% experience, you don't hit enough to worry a Talismaned fleet at all. 2 of us with Religion have destroyed 9 of the people in our game with a total of 4 fleets. About 90 ships. We have destroyed well over 300 ships and lost about 30 of our own, so the Talisman is quite effective, at least it was in the game we're about to finish up.

The only thing that did quite a bit of damage is the Tacyon Cannon for the Temporals, that hurt me pretty well and the Time Distortion Bursts rocked me too.

- takr
Depends. A few lucky whacks with ship capture ... and you're in trouble, 'cause some of HIS ships are talisman ships now ...

Also sucks to run into a Religious/Psychic combination; if they can get going ... YOUR shipbuilding efforts merely build HIS fleet. Heh.
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