Re: Reasons why the AI runs out of resources
I have also encountered this problem and i have been doing some tests with the AI_PlanetTypes file.
All the other lines in this file work just fine but the Mineral value, Organics value, Radioactives value lines work only partially IMO.
An example:
Mineral value := 110
Organics value := 100
Radioactives value := 100
This works as it is supposed i guess, because the AI "always" will reject this if the Mineral value on planet is not 110 or more. You could adjust this as long as you dont change the Organics value or Radioactives value from 100 and will keep the Mineral value above 100. Same thing works if you set the Radioactives value above 100 and the mineral value and organic value to 100 (as it will work with organics value too). I have made my own Version of this AI_PlanetTypes file which eliminates most of the problems with AI making a research compound or something else on a planet with mineral value 100+. This file also corrects the problem of AI making a mining colony on a planet with mineral value less than 100. I could upload it to the
mods thread or here if there is someone interested in it...
[This message has been edited by HreDaak (edited 11 January 2001).]
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