Re: Simple, Reasonable Disengage/Retreat Rule
I really don't care how it's done as long it is done and is somewhat logical and can't be abuse too easily. I just can't see no reason why a single frigate (for example) have to die when attacked by 25 battleships when it's clearly fast enough to run.
WWII would have been very interesting if a solid unpassable wall suddenly appeared behind the troops as soon the enemy was spotted.
- Sarge, they outnumber us ten to one, lets get the hell out of here.
- No can do corporal. They see us and the rules says we can't run then.
- That sucks sarge!
- Yeah, I know. Now charge them and hope you take one with you.
Doesn't sound like a likely scenario to me.
The way to get to your enemies fleet and kill it is to go after something your enemy has to defend. That way he'll either stay and fight giving you the chance to hurt him or he'll run and you'll still hurt him by taking/destroying what he was supposed to defend.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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