
October 7th, 2002, 09:02 PM
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Corporal
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Join Date: Jan 2001
Posts: 83
Thanks: 0
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Re: Proportions and Facilities
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Originally posted by PvK:
...I only have to consider maybe 2-3 empty construction queues per turn, while in my standard games, I often have dozens to think about each turn.
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Hmm, right, but in the original SEIV, you can queue things up for years ahead since the choice is really straightforward.
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2) It may be because I'm so familiar with the facility values in Proportions, and have set up some spreadsheets as I designed and balanced them, but to me the facility choices don't seem all that complicated.
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Ok, ok, I admit, I just don't feel comfortable with this system - maybe I don't understand how to deal with it! Could someone tell me what a usual development path for a colony world would look like?
Let's suppose I build a bunch of lowest-level cities first, say, 15 or 20 - now upgrading them all is a very bold move as it will take forever to complete... So I need to build two-three of them, and then I upgrade these to the next level, right? What about the level after that - it again takes forever! Also, as soon as I reasearch the third level, upgrading to the second level is not available for other worlds, so I need to be very careful with that. Hmm. I feel like I'm solving a puzzle, and this puzzle does not really belong to SEIV. It feels somewhat artificial, doesn't it?
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3) Maybe there's a way, but offhand I think it might not be possible to give the homeworld 500 facility slots, without giving all breathable planets 500 facility slots...
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That's OK - in Proportions, any breathable world can anyway be developed ad infinum - bringing it even to half the strength of a homeworld takes forever.
Thanks for listening me out -- Aub
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