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Old October 11th, 2002, 08:56 PM
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oleg oleg is offline
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Default Problems with "New" Organig Armour.

" 7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat."

Finally, MM fixed this bug. BUT, and I mean capital BUT, it makes OA very weak due to other, less known OA bugs/feature:

"regeneration" does not actually occur at the end of turn. Instead, "regenerated" points are stored in some invisible storage and will transfer to OA only, and only when a piece of OA is destroyed. Example: make a ship with one OA component. Now start to fire on it for several turns with some relatively week weapon, say DUC II. Check the ship damage - THERE IS NO REGENERATION AT ALL !!
Your OA will die as some primitive aluminium armor. It also means that in every ship, even one with several OA, the Last piece of OA will die without regenerating.

Second problem - but it may have been fixed, I'm not sure - the "renerated" armor does not add regenerating points after being destroyed. Hard to believe but it has been reported by sesveral people on this forum.

Together, "fixed" OA will become almost as bad as regular armor. I do not advocate reversing the fixed bug, but may be MM should increase OA regeneration by say, 5 points ???
OA was not unbalancing, nobody complained about it (PPB is REAL issue, IMHO), so please keep it as attractive ship defence.

[ October 11, 2002, 19:58: Message edited by: oleg ]
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