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Old October 13th, 2002, 04:37 PM

trooper trooper is offline
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Default Advanced IA race moddings tricks (long)

I'm just trying to create an fearly good IA.
And I'm stuck on many points, perhaps you can help, if you're a modding specialist.
(NB : I'm just modfying race files, not general config files, to have a fully compatible race).

about AI_designcreation.txt (it's the main mystery for me !)

1) Are all "spaces per one" based on the same scale ?

Shields Spaces Per One := 250
Armor Spaces Per One := 1200
Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 11
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 400
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Quantum Reactor
Misc Ability 3 Spaces Per One := 10000
Misc Ability 4 Name := Combat To Hit Defense Plus
Misc Ability 4 Spaces Per One := 10000
Misc Ability 5 Name := Combat To Hit Offense Plus
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Multiplex Tracking
Misc Ability 6 Spaces Per One := 10000

10000 spaces for a multiplex tracking seems a lot, when only 1200 spaces is left for weapons...
Or did I misunderstand the whole thing and 10000 is eight times less then 1200 ?

2) Can I create two types of fighters ? (seeking fighters and direct fire fighters).
Seems that there must be only one design per design type (the older are obsolete).

3) I couldn't manage to build a carrier with cargo space and missile with that design :

Name := Carrier
Design Type := Carrier
Vehicle Type := Ship
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Launch/Recover Fighters
Minimum Speed := 3
Desired Speed := 6
Majority Weapon Family Pick 1 := 2
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 2
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 50
Armor Spaces Per One := 200
Majority Comp Spaces Per One := 400
Majority Comp Ability := Launch/Recover Fighters
Secondary Comp Spaces Per One := 200
Secondary Comp Ability := Weapon
Num Misc Abilities := 8
Misc Ability 1 Name := Quantum Reactor
Misc Ability 1 Spaces Per One := 10000
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 8000
Misc Ability 3 Name := Point-Defense
Misc Ability 3 Spaces Per One := 800
Misc Ability 4 Name := Shield Regeneration
Misc Ability 4 Spaces Per One := 300
Misc Ability 5 Name := Combat To Hit Defense Plus
Misc Ability 5 Spaces Per One := 8000
Misc Ability 6 Name := Emergency Resupply
Misc Ability 6 Spaces Per One := 800
Misc Ability 7 Name := Supply Storage
Misc Ability 7 Spaces Per One := 1000
Misc Ability 8 Name := Cargo Storage
Misc Ability 8 Spaces Per One := 300

4) Strategy : can I prenvent my IA to send isolated ships agains ennemy planets and fleets ?
How can I force it to perform only group attacks ? (always more ships in my fleet then the ennemy, gnark, gnark...)

5) Strategy bis : can non-armed ships (colony, transport) flee from ennemy ships, instead of trying to attack them ?

that all for now, thanks...
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