Re: Note from MM - AI MODDERS MUST READ THIS
More on forethought: Besides asking itself about the other player, it might start by asking itself about itself.
Examples:
What would happen to these ships if I moved them through that unstable warp point with a black hole on the other side?
What would happen if I attacked that big fleet with my one ship?
Also on forethought: It needs this in tactical (battles) AND strategic.
Lastly,
this is probably a lot harder to talk about than to do. But scripting has its limits. In an unscripted situation, the AI needs to have some way of optimizing the outcome. I think that this is the basic weakness of the AI as it is now.
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Give me a scenario editor, or give me death! Pretty please???
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