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Old January 15th, 2001, 12:26 PM
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Daynarr Daynarr is offline
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Default Re: Problems with Intel Point Distribution

Well, this was the situation: About 200000 points, running 10 lvl 3 counter-intel projects, 2 offensive intel projects, divide points evenly, repeat projects turned on. There ware no 'slipping' enemy projects coming through while my counter-intel was in progress. When these projects finished, I was getting hit by about 7-8 enemy intel projects. Next turn, although all my counter-intel projects started from beginning Last turn, they would be finished again (2 times in a row). On the same turn I get hit by enemy intel again. After that, my counter projects would be running normally till they get finished again. NO 'slipping' enemy projects while my counter-intel was running because I was having much more intel points then enemy (the strongert one had about 37000 points, and I had contact with about 5 races that time starting from corner).

2 thing are wrong here:

1st- Finishing counter-intel opens a window for enemy intel on that turn. That means that if you have more intel points, you get them finished more often and get hit by enemy intel more often. That is not right IMO.
2nd- Finishing counter-intel projects again next turn is a bug. There were not nearly enough points to finish them all in 1 turn.

Also, this started to happen only after I got a large number of intel points. Before that, it was working like it was supposed or at least it seams so (still happening that 1 turn window).

All this was having no effect on my offensive projects, as they were running normally.

I must note that I haven't seen any points subtracted from my offensive intel projects by enemy counter-intel during their progress as I should have (I was MEE at the time).
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