v1.78f Borg, Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal
Have been sick the Last two weeks so have had some time at home to do further work on my AI.
The new update has been posted in the Races archives directory.
After receiving feedback on v1.78b/c, I have undertaken a major update of my AI - principally the ship designs (have tried to optimse weapons payload vs support gadgets and have disarmed the Colony ships (Lt Cruiser is their largest hull size).
I have also had a further tinker with the Research pathways of each of the races too in order to ensure that they get the most important tech's at the right time.
I have play tested each of the AI individually for 120 turns without any snags but havent played a multiplayer Version through yet (shouldnt be a problem as only the Research and DesignCreation files have been amended - and the Components file in the case of the Borg).
DesignCreation.txt:
I have changed the weapon selection slightly. Have switched the Jraenar, Klingons, Praetorian and Romulans back to secondary Null Space Projectors. Shadows and UkraTal retain engine overloading weapons as a secondary selection.
Colonisers have now been disarmed and restricted to Lt Cruiser hull size maximum.
Borg use shield depleting weapons only now on their Boarding Ships in an effort to increase their boarding attempts (using PPB's, you have to knock out the shield generators in order to facilitate boarding).
Research.txt:
The Research tree has undergone more work in the later stages of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).
Components.txt
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.
Regards
God Emperor
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