Re: Point Defence and Maximum Weapons Range orders
I was referring to both, but specifically the in-game ones. They both have the same effect, but the files apply to the AI and default strategies for humans, while the in-game ones are they way the player can tweak their own.
At any rate, yes, I think they solve the problem described.
Adding the 1 damage to PD at long range isn't necessary, and would sometimes have the side effect, in battles that use a lot of the tactical map, anyway (rare, but they can occur) where a PD weapon would use opportunity fire on an enemy on the far side of the map, with a 99% chance to miss, or do 1 damage if it hit. Meanwhile, if there are unit threats to the ship itself, it's PD would've been wasted.
PvK
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