New Strategy \"Hit and run\"
I would like to see a new Strategy that would be similar to Max weapons range and don't get hurt.
I call it "Hit and run"
It would tell the ship to fire at max range and run away. Also it would run from seekers,and wouldn't make a move if it was sure to get hit by a seeker.
I sent this to Aaron,what do you guys think?
Two ships meeting in battle might not even hit each other for a change.
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