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Old December 3rd, 2002, 02:19 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Engines/Supplies/Magazines

Here is the moding I have done so far. It makes sense in game terms but I still need to test it out. I set engine supply consumption to zero. I created the magazine component and set it to 20000 (hay supplies are free) I will be setting the missile usage weapons to use between 100 and say 400 supplies each shot. Depends on the type and size of the weapons. Lets just say about 100 shots per magazine, a?

Take away engine supply storage: No real reason just nitpicky.
Give all engines: Solar supply generation of one.
Change the weapon and magazine details: So that a person reading them doesn't frie his mind on 20000 supllies stored or 400 supplies used each shot. Instead they see, for i.e. 200 supplies stored and 40 supplies used each shot. Nice and easy on the mind and eye.

Thoughts, comments, questions? AAR time.

After thought.
First: No I have not figured out what to do for starless systems where combat leaves you with no supplies.
Second: Before anyone asks the solar supply generation of one will give the ship power but with the supply usage on the weapons so high it will take a VERY long time to recharge for just one shot.
Problems I see:
First: I only have single star systems in my Mod so that fixes the first obvious. I assume the second star can't be that close to the first or the tidal forces, bla, bla, bla...
Second: BIG ships that have a heck of a lot of engines can produce a heck of a lot of power from one star per turn baby. Just set that bad puppy to a higher supply storage and usage.

And one more thing, is this not a good idea? Am I a mad man or what? Rate me than!

[ December 02, 2002, 12:28: Message edited by: President Elect Shang ]
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