quote:
Originally posted by Atrocities:
I agree that the neutrals in this game are far and few in between with no real hope of ever becoming anything but cannon fodder for aggressive empires. *cough* me.
I would love to see at least 10 to 15 neutrals per game complete with the ability to kick my but if they don't want me within there system.
Also, as a side note, I feel that it would be an added bonus if we had verying degrees of neturals. IE, ones there were far more advanced, (ancient race) and ones that are primitive. (pre space flight) This would add much needed depth to the neutral aspect of the game.
Theoretically you could boost the power of neutrals by inventing special racial tech areas for them, and letting them start the game with these techs already available. It would be messy to duplicate big Groups of the components and facilities, but you could even give them the existing racial techs like Organic and Crystalline as "different" fields than the ones that AI empires use by copying the existing components and facilities and changing their tech requirements to the new field. Then the techs would not transfer if they were conquered. Unfortunately, there is no "automatic" random variation. Whatever you setup for a neutral is what they will be every time you meet them. It would be better if characteristics could randomly move around and make things more interesting.