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December 26th, 2002, 10:18 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: Editing Data files
DavidG's is the best. Even a guy like me can do it. The latest vesion is better than the Last and I thought the Last was Wold Class.
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December 27th, 2002, 01:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Editing Data files
My modding tutorial does not cover modding AI files. 
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December 27th, 2002, 02:41 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Editing Data files
These tutorials should be copied into the wiki encycopedia.
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December 27th, 2002, 09:27 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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Re: Editing Data files
Does anyone know what those tonnage Ratings
at the start of the AI_Settings file mean?
I've seen some with values in all 6 slots and
some with all six at zero.
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December 27th, 2002, 09:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Editing Data files
They refer to the maximum size of ship the AI will build, based off of what tech level start the game is at. 1 is low tech, 2 is medium tech, 3 is high tech. A 0 max tonnage means there is no limit on the size of ship they will build. I think the number of turns is how long the ship size limit will be enforced. After X turns, the AI ignores the limit.
[ December 27, 2002, 07:35: Message edited by: Imperator Fyron ]
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December 27th, 2002, 07:27 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Editing Data files
1, 2, 3 does not refer to the tech level start. It is simply that you can set three different stages. Say, build no bigger than LC for the first twenty turns. No bigger than BB for the first forty turns and so on. Technology level has no impact on this.
Rollo
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December 27th, 2002, 08:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Editing Data files
Oh, ok. 
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