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January 7th, 2003, 08:39 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Racial Tech-Traits Mod
yep, thats even better
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Let the game begin!
Green bug from outa space!
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January 7th, 2003, 09:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Racial Tech-Traits Mod
Unless, of course, you look at the data files. 
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January 7th, 2003, 11:46 PM
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Second Lieutenant
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Re: Racial Tech-Traits Mod
Quote:
Originally posted by Imperator Fyron:
Unless, of course, you look at the data files.
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Simply declare that -cheating-; anyone reasonable enough to craft an initially-mostly-balanced Racial Tech Area should be trustworthy enough to honor a "no peeking until the game is over" rule.
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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January 7th, 2003, 11:55 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Racial Tech-Traits Mod
Is it possible to make the name of a trait contain characters that make it distinct, but not visibly different during play, so that opponents can't actually tell which specific traits another race has chosen by looking at their race info page?
PvK
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January 8th, 2003, 12:47 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Racial Tech-Traits Mod
Muahahaha!
Did a test.
It seems, from my brief test anyway, that the name of a racial trait is essentially a special effect for human benefit only.
Which means that it may be very easy to make the names not contain the information about what traits a race has chosen, or, for instance to have any number of traits with the same name, and give them varying effects, so opponents won't be able to tell exactly what traits a race has simply by looking at their info file.
PvK
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January 8th, 2003, 03:48 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Racial Tech-Traits Mod
hm, this looks a promisingly interesting game idea....
Anyone interested?
we'll need a moderator to oversee techs and make sure they arent too powerful (say a race with uber-shields and skipping weaponry only)
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January 8th, 2003, 04:17 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Racial Tech-Traits Mod
Well, if I were an impartial moderator, I'd probably do like in my Balance mod project, and allow most stuff, but assess balanced costs. Uber techs would have really uber costs. Ya you can have a 5000-point phased shield generator component, but it's tech level 50 in your racial tech, or whatever.
PvK
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