.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 9th, 2003, 12:53 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: New Weapon Concepts

Quote:
Originally posted by Puke:
VGA planets is possibly the longest played, most detailed space 4x game out there. it is actually too detailed for me, which would not be bad, if it had a better UI.
.
It's not complicated, take research for example, only ten levels in four areas, wich has to be bought on each station you wish to build those components at.
Lesser research, lesser components and far lesser facilities than SE4.

All the add-ons complicated things as you had to remember different "friendly codes" for ex NUK, HYP etc (I guess we were up to well over 100 different codes),

[ January 08, 2003, 22:55: Message edited by: Ruatha ]
Reply With Quote
  #2  
Old January 9th, 2003, 01:14 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New Weapon Concepts

Quote:
It would have to be

1 1 1 50 40 30 20 10 0 ...

SE IV interprets the first 0 in the series as "out of range".
Actually, the zeros work fine.
The weapon won't fire at those ranges, but will fire normally if you step back into firing range

An interesting possibility is point defense that has an extreme case of myopia, as Slick put it
If point defense cannons could only fire at range 8, say, then missiles could be more dangerous either by closing range with the enemy to get under their PD cover, or by getting fewer shots at the missiles.
Fighters would be pretty effective too, so perhaps small point-defense-like guns with accuracy bonus, but no opportunity fire (point defense ability) to fend them off.
Reply With Quote
  #3  
Old January 9th, 2003, 01:15 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: New Weapon Concepts

How about the Pickpocket Scanner from Stars? Lets you steal enemy ships' cargo!

Or a Polymorph Beam - changes the target into a random object of the same general size? (Or maybe into a harmless object like Inner Space's Wildcard Defense)

What about area of effect weapons? Would make fleet formation much more important - do you group your fleets tightly to get a quick kill or do you spread out to avoid heavy bombardment missiles?

How about bombs that reduce a planet's value or population/cargo capacity?

Stars also had a device that reduced the speed of all ships in combat by 1/2 square... that shouldn't be too hard to implement in SE4 or SE5...

In a similar vein, MOO2 had a device that reduced all fleets passing near a system to warp 1... maybe there could be a facility and/or component like that in SE5... Interdictor Cruiser anyone?

How about weapons that instead of disrupting the enemy's reload time, merely make it harder for him to hit for a while? (Or target specific sensors... how about a generic "Targets these component families" ability?)

In the same line of thought as area effect weapons, streaming weapons - weapons that can destroy many ships in a straight line or wedge!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #4  
Old January 9th, 2003, 04:53 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: New Weapon Concepts

POSSIBLE THINGS

a weapon that causes illusions all over the planet, causein the population to go mad, and start a revolution ANARCHY!(basically a wep that does no damage, but instead, royally pisses off the planet it was used on, causing it to revolt if hit enough times).

A weapon that does damage only at very long range. basically a sniper rifle of sorts.

IMpossible things

Two ships tearing one ship in half by tractor beams applies at opposite ends.

A Repulsor that can fling ships into eachother causing damage.

A shield beam, that is fired at allies to recharge their shields.
Reply With Quote
  #5  
Old January 9th, 2003, 06:08 AM
CaptRR's Avatar

CaptRR CaptRR is offline
Corporal
 
Join Date: Jan 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
CaptRR is on a distinguished road
Default Re: New Weapon Concepts

Missle Pods. Something similar to what was mentioned in the Honor Harrington mod a few months back, the pod would fire its missles, and then the missle launchers on the pods would destroy themself (one time use). A ship, such as a dreadnaut, could hold lets say 10 pods. Once the ship gets into range of the missle, it would deploy the pods on turn 1, on turn 2 the pods would launch the missle, on turn 3 the missles would actually start moving.

If each pod held 5 missle, it would give an opening salvo 50 missles!! However it would only be one salvo, after those missles have fired the pods would be useless.

And of course those pods would take up alot of mass, so only the bigger ships could mount enouph to make it practicle, and then only with seriouse cutbacks in normal weponry. Imagine a fleet of 10 pod dreadnaughts, they would have a single salvo of 500 missles. Ouch. But of course somthing would have to be made to counteract this, not sure what though.

[ January 09, 2003, 04:12: Message edited by: CaptRR ]
Reply With Quote
  #6  
Old January 9th, 2003, 06:12 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: New Weapon Concepts

The only weapon i would like to see is Stasis Trap. Make it 30 ROF weapon and whatever, but i WANT that.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #7  
Old January 9th, 2003, 06:14 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: New Weapon Concepts

hey ed, Last time i checked it was Stars! not Stars?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.