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  #1  
Old January 9th, 2003, 01:15 AM
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Ed Kolis Ed Kolis is offline
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Default Re: New Weapon Concepts

How about the Pickpocket Scanner from Stars? Lets you steal enemy ships' cargo!

Or a Polymorph Beam - changes the target into a random object of the same general size? (Or maybe into a harmless object like Inner Space's Wildcard Defense)

What about area of effect weapons? Would make fleet formation much more important - do you group your fleets tightly to get a quick kill or do you spread out to avoid heavy bombardment missiles?

How about bombs that reduce a planet's value or population/cargo capacity?

Stars also had a device that reduced the speed of all ships in combat by 1/2 square... that shouldn't be too hard to implement in SE4 or SE5...

In a similar vein, MOO2 had a device that reduced all fleets passing near a system to warp 1... maybe there could be a facility and/or component like that in SE5... Interdictor Cruiser anyone?

How about weapons that instead of disrupting the enemy's reload time, merely make it harder for him to hit for a while? (Or target specific sensors... how about a generic "Targets these component families" ability?)

In the same line of thought as area effect weapons, streaming weapons - weapons that can destroy many ships in a straight line or wedge!
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  #2  
Old January 9th, 2003, 04:53 AM
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Default Re: New Weapon Concepts

POSSIBLE THINGS

a weapon that causes illusions all over the planet, causein the population to go mad, and start a revolution ANARCHY!(basically a wep that does no damage, but instead, royally pisses off the planet it was used on, causing it to revolt if hit enough times).

A weapon that does damage only at very long range. basically a sniper rifle of sorts.

IMpossible things

Two ships tearing one ship in half by tractor beams applies at opposite ends.

A Repulsor that can fling ships into eachother causing damage.

A shield beam, that is fired at allies to recharge their shields.
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Old January 9th, 2003, 06:08 AM
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Default Re: New Weapon Concepts

Missle Pods. Something similar to what was mentioned in the Honor Harrington mod a few months back, the pod would fire its missles, and then the missle launchers on the pods would destroy themself (one time use). A ship, such as a dreadnaut, could hold lets say 10 pods. Once the ship gets into range of the missle, it would deploy the pods on turn 1, on turn 2 the pods would launch the missle, on turn 3 the missles would actually start moving.

If each pod held 5 missle, it would give an opening salvo 50 missles!! However it would only be one salvo, after those missles have fired the pods would be useless.

And of course those pods would take up alot of mass, so only the bigger ships could mount enouph to make it practicle, and then only with seriouse cutbacks in normal weponry. Imagine a fleet of 10 pod dreadnaughts, they would have a single salvo of 500 missles. Ouch. But of course somthing would have to be made to counteract this, not sure what though.

[ January 09, 2003, 04:12: Message edited by: CaptRR ]
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Old January 9th, 2003, 06:12 AM

Taera Taera is offline
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Default Re: New Weapon Concepts

The only weapon i would like to see is Stasis Trap. Make it 30 ROF weapon and whatever, but i WANT that.
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Old January 9th, 2003, 06:14 AM

Taera Taera is offline
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Default Re: New Weapon Concepts

hey ed, Last time i checked it was Stars! not Stars?
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Old January 9th, 2003, 09:29 AM
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Default Re: New Weapon Concepts

A reflective shield that causes enemies' attacks to reflect back at them and damage them instead.

A corrosion attack that continues to do damage for several rounds after hitting.
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Old January 9th, 2003, 06:59 PM
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Default Re: New Weapon Concepts

Similar to the reflective shield, I would add a new computer attack that causes enemies to target ships in their own fleet. It would be fun watching an enemy fleet basically attack itself in tactical combat!
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