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February 4th, 2003, 12:39 AM
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Major
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Re: New Starfury Interview
Real time strategy on the scope of SEIV would be well nigh impossible with the number of ships and planets you have to manage (unless you get AI generals and governors...)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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February 4th, 2003, 02:06 AM
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Corporal
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Join Date: Feb 2001
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Re: New Starfury Interview
If you are a heavy solo player that that likes to play tactical combat in turn based that might be a disapointment. I beg at least 90% of the 10000 SEIV gamers are playing just solo. MP gaming as funny as it is sometimes is much overvalued.
It would be a big loss to the TB genre if the SEV tactical engine is real time. I am not quite sure if it is worth to buy it then (similar to MOO3).
Maybe somebody of MM or Shrapnel should make clear, if SEV has real time elements or not.
KlausD
[ February 04, 2003, 00:12: Message edited by: klausD ]
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February 4th, 2003, 02:12 AM
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National Security Advisor
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Location: Toronto, Canada
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Re: New Starfury Interview
I think there has been a misunderstanding! I'm sure that SE:V will remain turn-based as will tactical combat, the whole real-time issue was that the graphics would be drawn real-time and not pre-rendered as with SE:IV! I'm sure the fleet size issues are just with SE: Star Fury because of the limitations of real-time games. Do not worry!
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February 4th, 2003, 10:26 AM
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Corporal
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Re: New Starfury Interview
C. Kwok.
I hope you are right.
klausD
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February 4th, 2003, 11:19 AM
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Shrapnel Fanatic
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Re: New Starfury Interview
Umm... isn't Aaron planning on making combat real-time for SE5? That is what I have heard he is planning, at any rate. Turn-based combat really sucks, after all. It has tons of inherent flaws. 
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February 4th, 2003, 10:49 PM
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Lieutenant General
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Re: New Starfury Interview
stop picking fights, Fyron 
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(with apologies to H.P.L.)
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February 5th, 2003, 03:23 AM
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National Security Advisor
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Location: Ohio
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Re: New Starfury Interview
Well, anybody that says they know what Se5 will have is pretty much talking out their arse, myself included. Malfador is working on Starfury right now, some of which may be used for SE5. But how much and which parts is not clear at all. He is considering options for Se5, and taking suggestions, but as far as anyone but him knows for sure, the first line of code is yet to be written for it. We really don't know what it's going to have. He may not even know yet.
Geoschmo
[ February 05, 2003, 01:24: Message edited by: geoschmo ]
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