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Old February 4th, 2003, 05:23 PM
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Default Re: Racial attributes in PBW games

Quote:
Originally posted by trooper:
Farming and refining aptitude : not critical ressources, must be low.
Farming becomes more critical for races with Organic Manipulation.

Refining becomes more key in some mods (particularly, I've found, in P&N 3.1b).

Quote:
Intelligence, cunning, combat skills, maintenance : have bo be set to the maximum.
50% Cunning is usually sufficient for a race that doesn't plan to go on the offense in terms of covert operations. Unless a 150%-Cunning race decides to go pure offense, neglecting their own defense, focusses solely on you, AND has more Intel facilities than you ... you'll be fine.

[ February 04, 2003, 15:55: Message edited by: Pax ]
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Old February 5th, 2003, 02:32 AM
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Default Re: Racial attributes in PBW games

Mods do not alter the problems in the unmodded game.
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Old February 5th, 2003, 03:43 PM
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Default Re: Racial attributes in PBW games

Originally posted by some guy who claims he's Imperator Fyron
Quote:
Mods do not alter the problems in the unmodded game.
That depends on what you consider a problem.

If someone thinks that colonies develope too fast then they can play Proportions, or if someone doesn't like the easy resupply in the stock game they can play P&N.

Back to the topic , in a multiplayer PBW game you'll encounter a plethora of strategies and just as many counter-strategies. IMO as long as you have fun and walk away having learned something new you'll improve as a player everytime.
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Old February 5th, 2003, 10:13 PM
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Default Re: Racial attributes in PBW games

Yes, but playing that mod does not alter the unmodded game any. The unmodded game is still the same. Most PBW games use the unmodded game.
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