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February 4th, 2003, 05:23 PM
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Second Lieutenant
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Join Date: Jul 2002
Posts: 442
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Re: Racial attributes in PBW games
Quote:
Originally posted by trooper:
Farming and refining aptitude : not critical ressources, must be low.
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Farming becomes more critical for races with Organic Manipulation.
Refining becomes more key in some mods (particularly, I've found, in P&N 3.1b).
Quote:
Intelligence, cunning, combat skills, maintenance : have bo be set to the maximum.
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50% Cunning is usually sufficient for a race that doesn't plan to go on the offense in terms of covert operations. Unless a 150%-Cunning race decides to go pure offense, neglecting their own defense, focusses solely on you, AND has more Intel facilities than you ... you'll be fine.
[ February 04, 2003, 15:55: Message edited by: Pax ]
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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February 5th, 2003, 02:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Racial attributes in PBW games
Mods do not alter the problems in the unmodded game. 
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February 5th, 2003, 03:43 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Racial attributes in PBW games
__________________
This is the 21st century, right? Then where the hell is my flying car?
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February 5th, 2003, 10:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Racial attributes in PBW games
Yes, but playing that mod does not alter the unmodded game any. The unmodded game is still the same. Most PBW games use the unmodded game.
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