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  #81  
Old March 11th, 2003, 10:59 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Great, it looks you may, have found something...

If you did, and we fix it. I want your name on this Finite Mod as well!!!!


[ March 11, 2003, 22:37: Message edited by: JLS ]
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  #82  
Old March 11th, 2003, 11:11 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Regarding EMAIL, please use any.

Thanks
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #83  
Old March 11th, 2003, 11:16 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

JLS, I have sent an empty test mail to the other (msn.com) address.

You can reply any Eee tweaks to the mail (if you hopefully receive this one).

Are you still interested in the old 100 year simulation? Both (Eee and Cue Cappa) had the mentioned CC scraps after about 30-35 years, so I am not sure if it helps a lot. I better wait for your input first.
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  #84  
Old March 11th, 2003, 11:42 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:
Great, it looks you may, have found something...
But still!

You haven’t yet posted what the AI has for.
Ships, Bases, Unit and make up is. at turn 20 years?

Or Posted what there Total Empire status is?
Total income versus Expenditures.

Evan with your test, you found them re-facilitating there home world ...

They may still be competitive in your test
and are currantly competitive in Finite; with-out one system, no warp start ....

~~~~~~

But No problem (we can make them better) I have a fix for this thru AI_Construction_Facilities, Home World: Tweaks, but first I need to see your tests…

Good job, PsychoTechFreak

Now more important then ever. Please, please, Hurry, hurry…
send me Both the DOS test and the other no dos test for AIC save.gam with all the files you changed so I won't corrupt that game when I advance turn!

[ March 11, 2003, 23:29: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #85  
Old March 11th, 2003, 11:50 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
JLS, I have sent an empty test mail to the other (msn.com) address.

You can reply any Eee tweaks to the mail (if you hopefully receive this one).

Are you still interested in the old 100 year simulation? Both (Eee and Cue Cappa) had the mentioned CC scraps after about 30-35 years, so I am not sure if it helps a lot. I better wait for your input first.
Please, send the one hundred year test...
And any thing you can...
This may be invaluable...

I will have UPS; pick up your hard drive, if you like (Kidding)

I believe we can fix this for all mods that use Finite with CCs...

Thanks to your research
and the DOS program

[ March 11, 2003, 22:04: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #86  
Old March 12th, 2003, 12:22 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
JLS, I have sent an empty test mail to the other (msn.com) address.
I have not receive any thing yet, but that’s ok, it will come.

The other day, Master Belisarius sent me a huge attachment that was fine thru

CES-Incorp@msn.com
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #87  
Old March 12th, 2003, 12:40 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

I do not get what happens with my e-snails at the moment

Quote:
But still!

You haven?t yet posted what the AI has for.
Ships, Bases, Unit and make up is. at turn 20 years?

Or Posted what there Total Empire status is?
Total income versus Expenditures.
All right, all right, if I do not get my snail-account to do anything tonight, I fear I would have to send the files from my office tomorrow *sigh*.

Here we go:
20 years: I have done a wrong observation before, the CCs have been scrapped later (30-35 years)

Eee: Score 198.6K, Resources 43.8K,Tech levels 69, 2 planets, 1 system, 6487 units, 34 ships, 6 bases
Net mineral resources per turn: 21.8K

Cue Cappa: Score 203.7K, Resources 32.8K,Tech levels 62, 4 planets, 1 system, 10256 units, 50 ships, 3 bases
Net mineral resources per turn: 20K

35 years: CCs have been scrapped

Eee: Have built 4 Communities, 1 planetery shield network III and a central comp. complex II at the HP (SY and Dock still exists)
Score 177K, Resources 17.4K,Tech levels 97, 2 planets, 1 system, 7883 units, 28 ships, 6 bases
Net mineral resources per turn: -1142

Cue Cappa: 1 Community at HP, Score 116.7K, Resources 4.6K,Tech levels 70, 4 planets, 1 system, 25166 units, 34 ships, 3 bases

100 years:
Eee: Have built 5 Communities, 1 planetery shield network III and a central comp. complex III at the HP (SY and Dock still exists, upgraded to level II)
Score 70K, Resources 6K,Tech levels 120, 2 planets, 1 system, 8516 units, 12 ships, 0 bases
Net mineral resources per turn: -348

Cue Cappa: 1 Community at HP,SY III, Dock II, Score 132.1K, Resources 4.5K,Tech levels 95, 6 planets, 3 system, 27935 units, 25 ships, 6 bases
... and they open WPs like mad.

Net mineral resources per turn: -3070

Quote:
send me Both the DOS test and the other no dos test for AIC save.gam with all the files you changed so I won't corrupt that game when I advance turn!
If I can get it together again, I mean, you know what happens if you do 3 quick tests disregarding any backups of savegames? Anyway I have sent another try of the 100year test first.
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  #88  
Old March 12th, 2003, 12:49 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

PsychoTechFreak,

I have your Email but no attachment
~~~~
"Other stuff"

You indicated that you made changes to the Settings.Txt…
If you can give me a copy of that file and any other files you may have changed along with the save games, that would be great.

I will put all your files in my AIC folders and load your test, this way there will be no way I can corrupt your data if I advance the turns
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #89  
Old March 12th, 2003, 12:56 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Don't rush, Email
I am still curious on the ship and unit makeup from your DOS test, when I get the save files I will see that then.

I have the data you posted...This is enough for now, thanks.

~~~
This can be helped thru AI_Construction_Facilities, Home World: Tweaks .

But I will see if I can stop this altogether thru the Facility data file, first. EDIT: I think it will work

If anyone, has other ideas please post.
~~~

I will have all the AI updated files to you after I Change and test them for a few days.

Good job, PsychoTechFreak

[ March 12, 2003, 00:03: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #90  
Old March 12th, 2003, 01:26 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:

I have your Email but no attachment
~~~~
"Other stuff"

You indicated that you made changes to the Settings.Txt?
Ya, I have seen the mess in my output folder. I will upload the stuff from my office PC tomorrow, obviously the problem at home is about bigger attachments.

I will send the settings.txts together with the savegames, I have found one AICampaign test and I will see if I can recover the quick proportions test+ settings.txt. These small attachments hopefully will go out at least.
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