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March 7th, 2003, 06:06 AM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: A Moo3 Reject
Quote:
Originally posted by Gandalph:
Sanity is overrated!
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Indeed. But along with that, I don't suffer from Insanity... I enjoy every minute of it. 
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 7th, 2003, 10:13 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: A Moo3 Reject
Quote:
The Question is what mod to play? I want to play the most advanced mod with the best ai. Which one would you mod veterans say I should try?
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I would also say Proportions, but you should bear in mind that me, Aloofi and Oleg make up the unnofficial Proportions Promotion Council.
Simply put, it transforms the gameplay completely. Instead of racing to colonise as many bland and identical worlds as possible, build up a massive economy and mechanically steamroll the opposition, you colonise sparsely and strategically, developping unique and interesting colonies. The non-military aspect of empire-building is enhanced, and so there is all the more motivation to defend your empire when war breaks out.
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March 7th, 2003, 10:31 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: A Moo3 Reject
You should still colonize all the worlds you can in Proportions. It is not like you can't afford some colony ships.
No mod is the most "advanced". Each mod offers something different and unique, and you can't really place them on some sort of scale.
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March 7th, 2003, 06:38 PM
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Private
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Join Date: Mar 2003
Posts: 18
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Re: A Moo3 Reject
Just got it! Now onto becoming the most vile tyrannical despot ever..
Going to play in order: TDM-Mod, porportions, FQM (the deluxe, of course!)
Just double checking in case I have trouble getting the mod to work:
1) Install the mod
2) change the path settings
3) run game
Is it that simple?
Thx for all ur help guys. I will keep it in mind as I purge each enemy system of sentient life...
[ March 07, 2003, 16:38: Message edited by: Mondu999 ]
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March 7th, 2003, 07:01 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: A Moo3 Reject
It's that simple.
Make sure to use the latest Version of the MODs and of course the latest patch. The MODs on the CD are mostly outdated and new Versions have been posted.
If you use the Mod Launcher, you don't even have to alter your path in the path.txt.
Have fun!
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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March 7th, 2003, 07:06 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: A Moo3 Reject
Quote:
Originally posted by Mondu999:
Just got it! Now onto becoming the most vile tyrannical despot ever..
Going to play in order: TDM-Mod, porportions, FQM (the deluxe, of course!)
Just double checking in case I have trouble getting the mod to work:
1) Install the mod
2) change the path settings
3) run game
Is it that simple?
Thx for all ur help guys. I will keep it in mind as I purge each enemy system of sentient life...
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HE HE! Welcome 
__________________
Kill em all let God sort em out
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March 7th, 2003, 07:11 PM
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Private
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Join Date: Mar 2003
Posts: 18
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Re: A Moo3 Reject
Ack! Thanks for reminding me about the patch!!! lol
[ March 07, 2003, 17:12: Message edited by: Mondu999 ]
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