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March 11th, 2003, 12:31 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: A Moo3 Reject
Ahh... but most people lay mines in set locations such as warp points over planets, and stars. Merely decloak when passing through such places and recloak to maintain the super secrecy! Late game the cloaking isn't an option anyways... always have sensors everywhere. In that case you just rush from system to system with fast movement minesweeper star destroyers!
Course... this only really works in classic turns.
[ March 10, 2003, 22:31: Message edited by: Cyrien ]
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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March 11th, 2003, 01:21 AM
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Private
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Re: A Moo3 Reject
Aloofi:
Lemme write that down.
1) Order them onto transports.
2) Chuck 'em into space...
I dunno...seems a lot less brutal than my 'how long can you burn' policy. But it works
But wait...how are you going to hear them scream???
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March 11th, 2003, 03:21 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: A Moo3 Reject
Quote:
Originally posted by Mondu999:
Aloofi:
But wait...how are you going to hear them scream???
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You are a mighty Emperor, you order your minions to massacre your oposition, you don't do it yourself, you are responsible for the life and death of millions, so you can't possible expect to hear their screams.
Mighty Emperors don't push people out of the air-lock at gun point, you know. 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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June 11th, 2003, 01:42 AM
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Captain
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Join Date: Oct 2002
Location: Brazil
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Re: A Moo3 Reject
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 10th, 2003, 02:01 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: A Moo3 Reject
You are so right Erax.
What I like about SEIV is that it is a game that works and works well. From playing to modding SEIV has set the standard for 4X games now.
I read the other day in the GC forum that GC is the most moddable game ever. I nearly fell out of my chair laughing at the **ot who posted that. Obviously he has never played SEIV.
I have also found from trying to play that dismal POS , utter crap, f**ked up game MOO3 that SE IV is a dream of simplicy and understanding. It is intuative and rewarding on many levels. MOO3 just simply p***es me off to no end. I could rant on about how much I hate that frickin game all day and night, and it would accomplish nothing. I was dumb enought to buy it, and the pri**s at QS are laughing all the way to the bank. NOTE: Never again you ****ers!
How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?
There menus suck, there is no logical progression between them, and after a playing SEIV one developes a trapped feeling while trying to navigate MOO3 menus. Playing MOO3 is like being stuck in a nightmare where you can't find the door and your trapped in some sick maze and the air is running out.
I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 10th, 2003, 02:02 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: A Moo3 Reject
May be we tweak Proportions' AI files a bit: Let's move transports to the TOP of target priorities list  Now you lowly tactic of sneaking transports to the planet won't work
I never thought about this as a problem, since I play simultaneous turns only and AI does not commit troop transports till all WP are gone.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 10th, 2003, 02:06 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: A Moo3 Reject
Quote:
Originally posted by Atrocities:
...I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer.
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Now THAT is a mistake. They won't feel a bit ! You should use the intact disks. Sideways. 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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