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  #1  
Old March 11th, 2003, 12:31 AM

Cyrien Cyrien is offline
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Default Re: A Moo3 Reject

Ahh... but most people lay mines in set locations such as warp points over planets, and stars. Merely decloak when passing through such places and recloak to maintain the super secrecy! Late game the cloaking isn't an option anyways... always have sensors everywhere. In that case you just rush from system to system with fast movement minesweeper star destroyers!

Course... this only really works in classic turns.

[ March 10, 2003, 22:31: Message edited by: Cyrien ]
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  #2  
Old March 11th, 2003, 01:21 AM
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Mondu999 Mondu999 is offline
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Default Re: A Moo3 Reject

Aloofi:

Lemme write that down.

1) Order them onto transports.
2) Chuck 'em into space...

I dunno...seems a lot less brutal than my 'how long can you burn' policy. But it works

But wait...how are you going to hear them scream???
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  #3  
Old March 11th, 2003, 03:21 PM

Aloofi Aloofi is offline
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Default Re: A Moo3 Reject

Quote:
Originally posted by Mondu999:
Aloofi:

But wait...how are you going to hear them scream???
You are a mighty Emperor, you order your minions to massacre your oposition, you don't do it yourself, you are responsible for the life and death of millions, so you can't possible expect to hear their screams.
Mighty Emperors don't push people out of the air-lock at gun point, you know.
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  #4  
Old June 11th, 2003, 01:42 AM
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Erax Erax is offline
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Default Re: A Moo3 Reject

Quote:
Originally posted by Imperator Fyron:
Mondu:
As this is a niche game in a niche market, we don't get too many irrate 12 year olds that have too much time on their hands here (well... people with the psychological development of 12 year olds, at any rate). This is why there tend not to be any flames around here, and why the people are helpful and friendly. Hmm... that sounds kinda elitist. Well... maybe not. Oh well, too late to remove it now either way!
Hi all. I just thought I'd resurrect this thread, this time on another tangent.

Have you noticed how no one ever asks about the 'cheat codes' in SEIV ? Have you noticed how the opposite of that (how to make the AI smarter; how to make the game harder) generates so much traffic here ?

I think SE IV appeals to gamers with a certain level of maturity. Those who have gone beyond 'instant gratification' and realize that the best rewards come from beating the greatest challenges.

In my opinion this forum is the best place on the Internet. Let's all work to keep it that way.

Fyron : I try not to be elitist, but the standards out there are just SO LOW !!
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  #5  
Old June 10th, 2003, 02:01 PM
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Atrocities Atrocities is offline
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Default Re: A Moo3 Reject

You are so right Erax.

What I like about SEIV is that it is a game that works and works well. From playing to modding SEIV has set the standard for 4X games now.

I read the other day in the GC forum that GC is the most moddable game ever. I nearly fell out of my chair laughing at the **ot who posted that. Obviously he has never played SEIV.

I have also found from trying to play that dismal POS , utter crap, f**ked up game MOO3 that SE IV is a dream of simplicy and understanding. It is intuative and rewarding on many levels. MOO3 just simply p***es me off to no end. I could rant on about how much I hate that frickin game all day and night, and it would accomplish nothing. I was dumb enought to buy it, and the pri**s at QS are laughing all the way to the bank. NOTE: Never again you ****ers!

How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?

There menus suck, there is no logical progression between them, and after a playing SEIV one developes a trapped feeling while trying to navigate MOO3 menus. Playing MOO3 is like being stuck in a nightmare where you can't find the door and your trapped in some sick maze and the air is running out.

I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer.
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  #6  
Old June 10th, 2003, 02:02 PM
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Default Re: A Moo3 Reject

May be we tweak Proportions' AI files a bit: Let's move transports to the TOP of target priorities list Now you lowly tactic of sneaking transports to the planet won't work

I never thought about this as a problem, since I play simultaneous turns only and AI does not commit troop transports till all WP are gone.
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Old June 10th, 2003, 02:06 PM
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Default Re: A Moo3 Reject

Quote:
Originally posted by Atrocities:
...I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer.
Now THAT is a mistake. They won't feel a bit ! You should use the intact disks. Sideways.
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