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March 6th, 2003, 04:11 PM
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Re: Proportions AI without AI colony bug :)
Quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
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That's interesting. In all of my test games (v 1.78 though) the AI only built the Last entry of the avaiable colonizers, completely disregarding the first ones.
[ March 06, 2003, 14:14: Message edited by: Rexxx ]
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March 6th, 2003, 04:14 PM
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Re: Proportions AI without AI colony bug :)
Yes, it is a palliative rather than true solution but untill MM fixes it, we are stuck with it.
It was a pain in a... to work through all AI states in all construction_vehicles files 
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March 6th, 2003, 04:18 PM
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Re: Proportions AI without AI colony bug :)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 04:51 PM
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Corporal
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Re: Proportions AI without AI colony bug :)
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March 6th, 2003, 04:58 PM
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Re: Proportions AI without AI colony bug :)
Hmm, yes, you did everything exactly like I would do.  I will do more test and check what is going on.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 06:58 PM
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Lieutenant Colonel
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Re: Proportions AI without AI colony bug :)
Quote:
Originally posted by oleg:
Yes, it is a palliative rather than true solution but untill MM fixes it, we are stuck with it.
It was a pain in a... to work through all AI states in all construction_vehicles files
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Oleg,
I don't understand what you are saying, here? Are you saying the Abbidon won't build Colony ships with the way it is currently set below, when a new Researched Colonization type is completed in Proportions 2.53?
It seems the method you suggest may leave the AI with surplus multiple Colonizers, hence straining their maintenance to a greater degree.
Suggested Oleg Piundon:
~
AI State := Not Connected
Num Queue Entries := 14
Entry 1 Type := Colony (Rock)
Entry 1 Planet Per Item := 200
Entry 1 Must Have At Least := 1
Entry 2 Type := Colony (Gas)
Entry 2 Planet Per Item := 180
Entry 2 Must Have At Least := 2
Entry 3 Type := Colony (Ice)
Entry 3 Planet Per Item := 160
Entry 3 Must Have At Least := 3
~
~
Currant Abbidon from Proportions
~
AI State := Not Connected
Num Queue Entries := 23
Entry 11 Type := Colonizer
Entry 11 Planet Per Item := 30
Entry 11 Must Have At Least := 0
[ March 06, 2003, 17:23: Message edited by: JLS ]
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March 6th, 2003, 07:19 PM
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Re: Proportions AI without AI colony bug :)
Correct me if I am wrong somebody.
The way the suggested settings would be; in the proposed change for Proportion 2.53, will the AI not build any Colony ships, Altogether;
once this condition is meet?
> 4 Colony ships (any type) built, and with less then 16 planets colonized in empire
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Conditions for Colonizer HALT in production even quicker to obtain if not already reached at the time when AI Switch’s to Not Connected state:
> 3 Colony ships (any type) built, and with less then 16 planets colonized in empire
~~~~~
Suggested Piundon:
AI State := Exploration (all states except: Not Connected)
Entry 5 Type := Colony (Rock)
Entry 5 Planet Per Item := 200
Entry 5 Must Have At Least := 2
Entry 6 Type := Colony (Gas)
Entry 6 Planet Per Item := 180
Entry 6 Must Have At Least := 3
Entry 7 Type := Colony (Ice)
Entry 7 Planet Per Item := 160
Entry 7 Must Have At Least := 4
[ March 06, 2003, 17:57: Message edited by: JLS ]
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