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Old March 18th, 2003, 06:29 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Quantum Reactors

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.
What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers
Well, actually, the supplies are only completely filled for the FIRST combat in a given turn. So, if your fleet is engaging in multiple battles, it's quite possible to run low on supplies. I've noticed that missile-armed ships have this problem, especially when you're trying to glass multiple planets...
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Old March 18th, 2003, 06:31 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.
What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers
Take a look at the supply usage of Capital Ship Missiles.

Slick.
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Old March 18th, 2003, 06:53 PM
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Default Re: Quantum Reactors

QR's give too much. I say ban them!
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Old March 18th, 2003, 07:25 PM

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Default Re: Quantum Reactors

Quote:
Originally posted by Atrocities:
QR's give too much. I say ban them!
I say increase their size to 500kt and raise their cost to 50k.

Or ban them. Or something.
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Old March 18th, 2003, 07:48 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Quantum Reactors

Yes, the QR is too powerful. Many people have been requesting that MM change it to produce only a certain amount of supplies per turn. There is a difference between infinite supplies at a fixed rate of production and infinite supplies at an infinite rate of production. It wouldn't be that big a change, either. He'd only have to change a few lines of code somewhere. We just have to get enough people to ask for it to convince him.

[ March 18, 2003, 17:49: Message edited by: Baron Munchausen ]
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Old March 18th, 2003, 08:50 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by Imperator Fyron:
How about if your ships get hit by Ionic Dispersers? If all that the ship has is engines (no supply pods or QR), it will be out of supplies, and unable to fire (assuming the ID gets past the shields). This is why QR on every ship, or a Supply Storage on every ship, is a good idea.
Never tested it, but does QR replenish supplies of a ship DURING combat ?
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Old March 18th, 2003, 09:23 PM

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Default Re: Quantum Reactors

i hope they wouldnt remove the quantum engine ability all together, just add a new ability to generate x-amount of supplies per turn. that way you could have different levels of ability.
what does the supply generation ability do? i know what the solar supply generation does, but could supply generation be the ability you are asking for?
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