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March 19th, 2003, 09:29 PM
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Major
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Join Date: Dec 2000
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Re: Quantum Reactors
Quote:
Originally posted by Slick:
quote: Originally posted by PsychoTechFreak:
quote: Originally posted by Slick:
In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.
Slick.
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What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers Take a look at the supply usage of Capital Ship Missiles.
Slick. Or Wave-Motion Guns (they use even more supplies than CSM's...)
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March 19th, 2003, 09:55 PM
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Sergeant
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Re: Quantum Reactors
What's all this about banning QR's? I want to be able to tool around without having to worry about gassing up. Once a certain level of technological advancement is achieved energy reserves should no longer be a limitation.
Besides, it cuts down on the micromanagement. Any fleet with a propperly equipped supply ship or two doesn't really have to worry about running out of fuel. QR's just allow you to send smaller Groups (or lone vessels) out to do what a larger fleet was once needed for. That, I think, is the heart of advanced technology.
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March 19th, 2003, 10:15 PM
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Shrapnel Fanatic
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Re: Quantum Reactors
QR's remove a major strategic element from the game for very little cost. That is the crux of the problem. 1 QR keeps a 5000 ship fleet supplied each turn. This is extremely unrealistic. 
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March 21st, 2003, 07:48 AM
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Lieutenant General
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Re: Quantum Reactors
Yeah, quantum reactors are unrealistic. If we could really build those, then we just build one quantum reactor on the ground, and be able to power the entire world with it.
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March 22nd, 2003, 02:25 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Quantum Reactors
Ok, got it.
If I understand correctly you, (Fyron and others) would like to remove the omnipotent QR from the game and replace it with something that generated a lot fewer supplies. I’m guessing you would like a device that would generate enough supplies to:
Generator I – Generates the equivalent of one engines usage in one full movement.
Generator II generates the equivalent of two engines usage in one full movement
Or something like that.
Nice Idea, wish I had thought of it. 
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March 21st, 2003, 03:20 PM
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Shrapnel Fanatic
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Re: Quantum Reactors
Actually, the solar collectors already provide more than you're suggesting there.
1 engine's fuel for 1 mp = 10 supplies.
Of course, 6 engines going 1 mp use 60 supplies,
and 6 engines going 6 mp use 360 supplies.
For P&N PBW, I've gone with making the quantum reactor a giant supply storage bay.
3x the supplies per KT compared to the best "standard" supply tank, but 3x the cost, and its BIG so it needs to be on a dedicated supplyship until you get the really big hulls.
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March 21st, 2003, 03:25 PM
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BANNED USER
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Re: Quantum Reactors
SJ,
Correct which is how I use them in the Gryphn Mod.
I don't think Fyr on wants that strong of a power source. I sence he wants it to be more limited.
Perhaps he will contradict me. 
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