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March 20th, 2003, 12:48 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Quote:
Originally posted by David E. Gervais:
For me, Heroes of Might and Magic 1, 2, 3, and 4 are among my personal favorite turn-based games. NWC Has consistantly improved each Version.
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HOMM I, II, III - I completely agree, my favorite fantasy games. HOMM IV was less fun, I think, because it was not balanced well.
Warlords III also a great game. (ditto the first two of the series).
MOM was fun, but, like SE4, requires you to behave and not exploit the imbalances for a fun single player experience.
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March 20th, 2003, 02:00 AM
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Sergeant
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Re: OT) Best Turn Based Game: Fantasy or Space or War
An old game that I just got is 'Stars!'. So far I love it. The race creation allows for amazing customization and remarkable balance. The traits also allow for some large benefits (as well as penalties) that majorly change the way the game is played.
My two favorite primary traits are Alternate Reality and Interstellar Traveller. Living in starbases or moving through stargates? Who could beat that? Maybe it's juct that they are two things that can't be done in SEIV.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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March 20th, 2003, 04:08 AM
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Private
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Re: OT) Best Turn Based Game: Fantasy or Space or War
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BTW: MoM was great. Now there are at least 3 turnbased fantasy games in the works. One is "MOM2" from Firaxis (yes Sid does it again) the second is "Elementals" from Stardock and the third is Warlords IV from I2. (former SSG)
KlausD
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Wow. MoM2 with Sid? That would be great!!
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March 20th, 2003, 04:15 AM
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Shrapnel Fanatic
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Before SEIV the game I played the most was Tribes and Tribes 2.
They both are MP first person based games, but are so very much more than any other game on the market in that classification.
You have to use strategy, cunning, tactics, and even a bit of bravery and cowerice to survive. Tribes made HL/CS look like childs play. The interaction, the chat, the players, the game play, and above all esle, the customizability of the game has only been equaled by SEIV. So ya, it is a damn fine game indeed and I am proud to say I love it.
They both are great games, but Tribes did a better job of drawing you into twelve hour gaming sessions better than Tribes 2 did so Tribes is by far my favorate with Tribes 2 coming in after SEIV.
There is also Rebellion and BOTF for those who enjoy good turn based and RTS games.
I disliked Empire Earth and many previous cloans of AOE's. Starcraft was fun, but it got old real fast.
[ March 20, 2003, 02:18: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 20th, 2003, 04:19 AM
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Private
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Another vote for The Operational Art Of War!
Not turn based but much fun is Age Of Sail 2.
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March 20th, 2003, 04:55 AM
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Sergeant
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Re: OT) Best Turn Based Game: Fantasy or Space or War
For science fiction, my vote (if we're excluding SEIV of course) would be for Sid Meier's Alpha Centauri. If they had just made one more patch, I would still be playing it.
For wargames, I like Combat Mission - an excellent blend of turn-based tactics and real-time action. If SEV executes tactical combat in the same general way (give ships or Groups orders, click "go," watch action, repeat) I'm all for the real-time turn-based hybrid.
PS. Personally, I don't understand the fuss about real-time combat. We essentially have that in SEIV with strategic combat in simulaneous games: give orders, watch action.
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March 20th, 2003, 04:59 AM
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Shrapnel Fanatic
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Re: OT) Best Turn Based Game: Fantasy or Space or War
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Wow. MoM2 with Sid? That would be great!!
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That would be awful. Sid lost his ability to make great games. Look at that pile of burning rubbish that is Civ3.
Quote:
PS. Personally, I don't understand the fuss about real-time combat. We essentially have that in SEIV with strategic combat in simulaneous games: give orders, watch action.
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It is because some people have an unfounded fear of anything mentioning the phrase "real-time". They see C&C and Warcraft/Starcraft and think that is all that real-time is. They do not realize the possibilities, and how pauseable real-time (where you can issue as many orders and view whatever you want while the combat is paused) is better for combat than any turn-based system.
[ March 20, 2003, 03:01: Message edited by: Imperator Fyron ]
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