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March 28th, 2003, 06:20 AM
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Re: OT) Best Turn Based Game: Fantasy or Space or War
"PBEM uses strategic combat, so there is no concern about both players having to be there for combat; it is run by the AI."
Which means there's no difference between the two systems. I was really thinking about tactical-style PBEM, which is irrelevent to SE4..
"That is why you have a configurable limit on the number of pauses per combat (including a no limit option as default, of course). The game could easily be set up to function in either method. All it needs is a few toggleable options."
Defeats the purpose of being pauseable in the first place.
[ March 28, 2003, 04:29: Message edited by: Phoenix-D ]
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March 28th, 2003, 08:54 PM
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Quote:
Defeats the purpose of being pauseable in the first place.
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Well what would you do?
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March 28th, 2003, 10:19 PM
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Re: OT) Best Turn Based Game: Fantasy or Space or War
"Well what would you do?"
Already told you. Combat mission style or initive based turn-based. Pure real time is fine if the AI is running both sides (as in Strategic mode)
Phoenix-D
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March 28th, 2003, 10:51 PM
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Re: OT) Best Turn Based Game: Fantasy or Space or War
An initiative based turn-based combat system still has the same problems of se4's combat system.
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March 29th, 2003, 03:46 AM
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Well, as for the original intent of the topic, right now I'd pick Civilization II for Windows, Line in the Sand for DOS  , and likely when I get the full SEIV, that will take the lead.
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March 29th, 2003, 03:55 AM
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Re: OT) Best Turn Based Game: Fantasy or Space or War
"An initiative based turn-based combat system still has the same problems of se4's combat system."
But reduced in scale to the point where it is almost irrelevent.
Phoenix-D
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March 29th, 2003, 03:56 AM
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Re: OT) Best Turn Based Game: Fantasy or Space or War
What sort of initiative system would you propose?
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