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March 23rd, 2003, 03:07 AM
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Shrapnel Fanatic
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Re: Ok, I built a ship with alot of boarding parties...
Quote:
Originally posted by Grandpa Kim:
Quite right! A basic boarding ship has boarding parties and shield depleters. The shield depleters will keep them at the front of the battle instead of running to the corners-- they will either attack shielded ships with the depleters or attack unshielded ships with the boarding parties. A win, win situation.
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Are you sure about that? When I make boarding ships with Shield Depleters, they run for the corners instead of attack shielded ships. Was something changed in the Last patch that alters this?
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March 23rd, 2003, 04:34 AM
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Lieutenant General
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Re: Ok, I built a ship with alot of boarding parties...
Actually, shield depletors are not prerequestive. Any direct fire weapon capable hurting ships will suffice. There were no changes in 1.84 regarding boarding ships AFAIK. There must be some mistakes in Fyron' ship design and/or strategies, I do see perfectly normal ship cupture in my games 
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March 23rd, 2003, 08:06 PM
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Captain
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Re: Ok, I built a ship with alot of boarding parties...
I agree with Oleg. Any direct fire weapon will do. Shield depleters seem the best choice to me on a boarding ship once they are available. Fyron, I have never had problems with SD equipped ships running for the corners. For me they work just fine. My strats are "board enemy ships"/"point blank".
Point defense are a bad choice. The ship will run to the corner unless missiles, fighters, sats or drones are available to target... and missiles must be in flight, not onboard a missile ship.
[ March 23, 2003, 18:12: Message edited by: Grandpa Kim ]
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March 23rd, 2003, 08:23 PM
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Private
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Re: Ok, I built a ship with alot of boarding parties...
Ive made some specific all point defense "missile destroyers" early in the game to offset any attacks, and without manual control, they cower, unable to provide any sbustantive defense, even though they are labeled "defensive ship"
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March 23rd, 2003, 08:34 PM
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Private
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Re: Ok, I built a ship with alot of boarding parties...
I have also read in a previous post that the AI knows if the enemy has a self-destruct device and it will not attempt to board.
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March 23rd, 2003, 08:54 PM
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National Security Advisor
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Re: Ok, I built a ship with alot of boarding parties...
Quote:
Originally posted by phaet2112:
Ive made some specific all point defense "missile destroyers" early in the game to offset any attacks, and without manual control, they cower, unable to provide any sbustantive defense, even though they are labeled "defensive ship"
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Add a single weapon that can damage your enemy's units (ships, usually).
PvK
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March 23rd, 2003, 09:47 PM
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Sergeant
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Re: Ok, I built a ship with alot of boarding parties...
Also note that the boarding attempt is made before weapons are fired. What does this mean? shield regenerators will make a ship invulnerable to one-on-one capture attempts. This is because the targets shields always regenerate a bit before you can board and you have to wait till next turn before you get another board attempt. Viscious circle ain't it?
So always make sure that you have at least two shield depleter boarding ships (or at least another depleter equiped ship) so that you can tag-team and get past that annoying glitch.
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