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  #1  
Old March 24th, 2003, 05:29 PM
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Default Re: Ok, I built a ship with alot of boarding parties...

Preacherman:

Quote:
another question:
if i have a ship with say 5 shields and 1 shield regenerator, are all 5 shields regenerated or only 1?
Shield regenerators regenerate points. They don't depend on shield generators. So you can have 20 shield generators and 1 regenerator and still regenerate only 25 points.

I dont't see the point in having them. Maybe for capture ships, but if you reach their tech the enemy probably has dreadnoughts with enough firepower to bLast your ship apart in 1 round. Here help 375 points of shields more than minor regeneration.
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Old March 24th, 2003, 05:35 PM
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Default Re: Ok, I built a ship with alot of boarding parties...

Some things I am not sure about:

1. Does ship size have any effect on Boarding parties strength? My experience is that even escort with boarding parties 5 can take over dreadnought. (It shouldn't) If it does play any role then what?

2. Does here play any role ground combat from racial traits? (It should)

3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.
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Old March 24th, 2003, 05:43 PM
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Default Re: Ok, I built a ship with alot of boarding parties...

Quote:
Originally posted by Ward:
Some things I am not sure about:

1. Does ship size have any effect on Boarding parties strength? My experience is that even escort with boarding parties 5 can take over dreadnought. (It shouldn't) If it does play any role then what?

2. Does here play any role ground combat from racial traits? (It should)

3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.
1. Yes, in that Crew Quarters count as defense against boarding, but not nearly as good as Security Stations. See Newbie FAQ for numbers.

2. don't understand the question.

3. Yes in turn based games. No in simultaneous games.

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Old March 24th, 2003, 06:05 PM
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Default Re: Ok, I built a ship with alot of boarding parties...

I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).
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Old March 24th, 2003, 07:22 PM
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Default Re: Ok, I built a ship with alot of boarding parties...

Quote:
Originally posted by Ward:
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).
It should, but it does not
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Old March 24th, 2003, 09:03 PM
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Default Re: Ok, I built a ship with alot of boarding parties...

Quote:
Originally posted by Slick:
quote:
Originally posted by Ward:
3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.
3. Yes in turn based games. No in simultaneous games.
Are you positive about this? When I was testing out that racemod of mine I occasionally lost a dreadnought to a lingering SDD. It was very annoying. Granted, I gave all SDD's the doarding defense ability and gave the attackers the a "Boarding Cannon" with 'damage only security station' as a damage type. Perhaps that had something to do with it, perhaps not.
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Old March 24th, 2003, 09:10 PM
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Default Re: Ok, I built a ship with alot of boarding parties...

Quote:
Originally posted by oleg:
quote:
Originally posted by Ward:
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).
It should, but it does not
Not necessarily. There is a big difference between massed ground-force battles and urban/close quarters combat. Having to navigate through the tight, maze-like interior of a ship (or building) reqires a different set of skills, and a different mindset. Excelling at one wouldn't necessarily mean skill at the other.
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