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  #11  
Old March 28th, 2003, 12:11 AM
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Default Re: Fantasy Empires Mod

I made a nice grass background image for you. Of course, the planets look weird, as they are meant to have black backgrounds. I think they black boxes will disappear if you turn on the masking in SystemTypes.txt.

Grassmap.zip
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  #12  
Old March 28th, 2003, 02:26 AM

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Default Re: Fantasy Empires Mod

Quote:
Originally posted by Imperator Fyron:
I made a nice grass background image for you.
Heh, googling grass was the first thing I tried a few months back (before I gave up), but it seems you found a much better sample than I did... Mine hurt eyes, yours looks good.

Still, though, kind of jarring with the rest of the blue and black in the UI. Maybe if I change the blues to greens?

Thanks a lot. Let it be known that Fyron knows where to get good grass.
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  #13  
Old March 28th, 2003, 06:19 AM
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Default Re: Fantasy Empires Mod

can't be iron. all the fairies would get burned.
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  #14  
Old March 29th, 2003, 01:58 AM
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Default Re: Fantasy Empires Mod

Spoon, what are you talking about?
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  #15  
Old March 29th, 2003, 05:21 PM

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Default Re: Fantasy Empires Mod

Quote:
Originally posted by Imperator Fyron:
Spoon, what are you talking about?
You mean with the grass? You found a good sample. Thanks.

You mean how it looks with the rest of the UI? All that green doesn't look good with the default color scheme for SE4. Fortunately, I can change the colors for the main window from SE4 Blue to MSPaint Green. Strangely, and I think there was a thread on this, you can't mod all the UI art elements. Namely, the windows that pop up, like the Ship Design Window, Planets window, etc.
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  #16  
Old March 30th, 2003, 09:56 AM
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Default Re: Fantasy Empires Mod

hey, wait a minute...if there is no spoon, then this post doesn't exist and i'm having a delusion!
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