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  #1  
Old April 19th, 2003, 01:41 AM
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Default Re: Some Questions About Warp Assaults

Here's something I've had success with;

Design a DN with 20 shield generators, some PDC's, ECM, Stealth and Scattering Armor, and one cheap weapon. Add a few of these to your fleet. They'll get pounded and possibly destroyed but the bulk of your fleet should survive that first volly and be able to return fire. This plays on how the game figures out what the "strongest" ship is and how the strategies are set up. It's not foolproof but it does shift the odds a little.
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Old April 18th, 2003, 06:04 PM
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Default Re: Some Questions About Warp Assaults

Posted by QuarianRex
Quote:
...then number all of the ships in the fleet...
How do I number my ships? I haven't figured out a way to do this. Or do you mean just change the name of each ship?

I do believe the game will number the ships and place them according to the formation numbers, but I haven't figured out the game's system for numbering ships and if I did, what could I do about it?

In formations.txt, you can select particular design types to fit in different formation slots. For instance attack ships in front, carriers in the rear, capture ships on the wings. Last time I tried this it didn't work. The game places the ships according to its own plan so you best grin and bear it.

In my experience, at a warp point, it is impossible to tell in advance the positioning of the defenders ships or the orientation of your formation so random positioning may be just as effective as a carefully thought out formation.

[ April 18, 2003, 17:08: Message edited by: Grandpa Kim ]
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Old April 18th, 2003, 06:52 PM
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Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by Grandpa Kim:

In my experience, at a warp point, it is impossible to tell in advance the positioning of the defenders ships or the orientation of your formation so random positioning may be just as effective as a carefully thought out formation.
I agree. I use Wall a lot, and lots of times, it shows up on the tactical map like a row marching toward the other fleet instead of a wall. THAT sucks.
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Old April 18th, 2003, 07:12 PM

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Default Re: Some Questions About Warp Assaults

Send a ramming fleet in first. To see what is on the other side
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Old April 18th, 2003, 07:13 PM
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Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by tesco samoa:
Send a ramming fleet in first. To see what is on the other side
Or, though I've never done it, can't scanners "peek" on the other side?
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Old April 18th, 2003, 07:46 PM
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Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by tesco samoa:
Send a ramming fleet in first. To see what is on the other side
Send in a single stripped down escort; you'll see just as much.
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Old April 18th, 2003, 07:52 PM
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Default Re: Some Questions About Warp Assaults

No, scanners can't peek, but a single ship or a drone can, by moving over. If you are putting a huge number of your ships into one fleet, it's generally best not to order it into the unknown without a good reason.

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