.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2003, 01:17 AM
SamuraiProgrammer's Avatar

SamuraiProgrammer SamuraiProgrammer is offline
Corporal
 
Join Date: Sep 2001
Location: Paducah, KY
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
SamuraiProgrammer is on a distinguished road
Default Some Questions About Warp Assaults

I have seen two games decided by massive warp point assaults (1 favorable, 1 not). By decided, I mean that one side lost so much that there is no way they would be competitive again.

Is this normally how games are decided?

Is there such a thing as having too many ships in an offensive against a warp point?

Is it a bad idea to use carriers?

Is there a way to decide what ships to enter first (such as ones with better shields, etc.)?

Are there any 'secret knocks' to opening a warp point?

Thanks in advance...

(Congrats Pious Ron)

[ April 18, 2003, 00:19: Message edited by: SamuraiProgrammer ]
__________________
Bridge is the best wargame going ... Where else can you find a tournament every weekend?
Reply With Quote
  #2  
Old April 18th, 2003, 02:58 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Some Questions About Warp Assaults

I'll just answer a few of these.

Originally posted by SamuraiProgrammer:
Is this normally how games are decided?

I would say no. I think most games are decided by planet losses.

Is there such a thing as having too many ships in an offensive against a warp point?

Not really, but unlucky ship placement can kill you.

Is there a way to decide what ships to enter first (such as ones with better shields, etc.)?

Sorry no, they all enter at once. Only your fleet leader do you have any kind of control over.

Are there any 'secret knocks' to opening a warp point?

See the current thread "Warp point opening technology -- How?"
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #3  
Old April 18th, 2003, 03:05 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by SamuraiProgrammer:
Are there any 'secret knocks' to opening a warp point?

Thanks in advance...

(Congrats Pious Ron)
Yes. Use SBMHAWKs en mass !

Sorry, read too much Weber' books
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #4  
Old April 18th, 2003, 05:21 AM
QuarianRex's Avatar

QuarianRex QuarianRex is offline
Sergeant
 
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
QuarianRex is on a distinguished road
Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by SamuraiProgrammer:
Is there a way to decide what ships to enter first (such as ones with better shields, etc.)?
Find a formation that you like and then number all of the ships in the fleet (1, 2, 3, etc.). They should fall into formation in that order since they are aranged alphanumerically. I think. I always have my fleets break formation, so I'm a little rusty on the subject, but I did some experimentation back in the day and that seemed to be the pattern.

In any case it should be good for some experimentation.

If you try it out be sure to post the results.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
Reply With Quote
  #5  
Old April 18th, 2003, 07:11 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Some Questions About Warp Assaults

"Is it a bad idea to use carriers?"

IMHO yes. Even as defender carriers will need time to launch their fighters and because the combat starts at close range they may be destroyed before most of the fighters are lauched. However fighters themselves are great to defend a warp point.
Reply With Quote
  #6  
Old April 18th, 2003, 12:26 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by SamuraiProgrammer:
Is there such a thing as having too many ships in an offensive against a warp point?
No. Especially if the defender has Crew Converters. I found this out the hard way.
Reply With Quote
  #7  
Old April 18th, 2003, 06:04 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Some Questions About Warp Assaults

Posted by QuarianRex
Quote:
...then number all of the ships in the fleet...
How do I number my ships? I haven't figured out a way to do this. Or do you mean just change the name of each ship?

I do believe the game will number the ships and place them according to the formation numbers, but I haven't figured out the game's system for numbering ships and if I did, what could I do about it?

In formations.txt, you can select particular design types to fit in different formation slots. For instance attack ships in front, carriers in the rear, capture ships on the wings. Last time I tried this it didn't work. The game places the ships according to its own plan so you best grin and bear it.

In my experience, at a warp point, it is impossible to tell in advance the positioning of the defenders ships or the orientation of your formation so random positioning may be just as effective as a carefully thought out formation.

[ April 18, 2003, 17:08: Message edited by: Grandpa Kim ]
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #8  
Old April 18th, 2003, 06:52 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by Grandpa Kim:

In my experience, at a warp point, it is impossible to tell in advance the positioning of the defenders ships or the orientation of your formation so random positioning may be just as effective as a carefully thought out formation.
I agree. I use Wall a lot, and lots of times, it shows up on the tactical map like a row marching toward the other fleet instead of a wall. THAT sucks.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #9  
Old April 18th, 2003, 07:12 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Some Questions About Warp Assaults

Send a ramming fleet in first. To see what is on the other side
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #10  
Old April 18th, 2003, 07:13 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Some Questions About Warp Assaults

Quote:
Originally posted by tesco samoa:
Send a ramming fleet in first. To see what is on the other side
Or, though I've never done it, can't scanners "peek" on the other side?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.