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Old February 12th, 2001, 07:07 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Supply questions

I agree with the people who think that making the supply usage requirement work properly will help balance the SM components. As it stands now, you can indeed just repair the component and use it again next turn. If you had to pay the 4000 supply points for each use, you'd have to put a Quantum Reactor on the ship, or use the emergency resupply pods and repair those too, or have a supply ship (or multiple supply ships) supporting the SM ship.

Of course, the QR may unbalance the SM components again. Not certain how to fix that yet...
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Old February 12th, 2001, 07:36 PM

rdouglass rdouglass is offline
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Default Re: Supply questions

I also agree that the supply usage bug should be squashed. And also INCREASE the SM usage so that only ships with Quantum Reactors would be able to use 'em (or have a BS with 40 Supply III's on it!?!?). That would give me a reason to research QR's - right now I don't use 'em but that's for another thread. OTOH, the supply usage problem is one reason why I don't HAVE to research QR!!!

The other thing I'd like to add is that IMO, many should consider lower the number of Warp Points allowed per system. I read in another thread that this is in a text file somewhere. I don't mod but use a lot of stuff other people have done. Wonderful Job Also to all modders!!!

My reason behind the reduction is that I too, am tempted to exploit the usefulness / tactical advantage / cheat behind the rapid opening and closing of WP's into enemy territory. I too can amass an emergency fleet in just a few turns FROM anywhere in my territory TO anywhere in my territory. The AI just does NOT do this which gives a HUGE advantage once SM is available.
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