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May 8th, 2003, 08:17 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Imperator Fyron:
quote: Advanced Storage Techniques (for the extra population),
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Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW. As far as construction or production bonuses you are correct. But there is one useful aspect of having more population located there. More babies! You can use it to cut down on the micromanagment if you are trying to max out the population of all your planets. Your empire wide birth rate doesn't improve all that much, but you only have to send your transports to one place to get them.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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May 8th, 2003, 08:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: How do you quickly build warp modules?
Well yeah, but it results in less production overall. 
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May 8th, 2003, 08:33 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: How do you quickly build warp modules?
Quote:
Originally posted by billb in Austin:
But does anyone know the steps to remodel a ship in one turn into a warp capable ship?
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No.
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May 8th, 2003, 08:44 PM
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National Security Advisor
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Re: How do you quickly build warp modules?
"In fact, it is a waste of population to have more than 10 billion on a SW or RW."
Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 8th, 2003, 08:45 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: How do you quickly build warp modules?
Ain't multi retrofitting considered cheating?
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May 8th, 2003, 08:47 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
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Usually no, it depends on what the host has stated before the game begins.
I always allow it.
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May 8th, 2003, 10:16 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
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Goodness no!!
The only time I would call it cheating is in turn based where you could keep retrofitting a ship on the same turn till you ran out of resources. Since turned based is solo play, who are you really cheating?
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