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  #1  
Old May 8th, 2003, 07:44 PM
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Fyron Fyron is offline
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Default Re: Gas, Atmosphere none?

Why would there be an integer overflow error? It takes one line of code to prevent gas giants from being able to be converted by a none-breathing empire.
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Old May 8th, 2003, 07:51 PM

Aloofi Aloofi is offline
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Default Re: Gas, Atmosphere none?

What if a Gas giant is destroyed, and then rebuild?
Will it be a gas giant?
Will it change its size to small?

In any case, the cost of all this will probably be sky high, right?
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Old May 8th, 2003, 07:55 PM
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Fyron Fyron is offline
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Default Re: Gas, Atmosphere none?

Destroying any planet creates an asteroid belt of the same size that the planet was. Building a new planet there will create a planet of the same size, but with random atmosphere and type. Asteroids do not remember what they were before they became asteroids.
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Old May 8th, 2003, 08:37 PM
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Ruatha Ruatha is offline
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Default Re: Gas, Atmosphere none?

Quote:
Originally posted by Imperator Fyron:
Asteroids do not remember what they were before they became asteroids.
Asteroids have poor memory, hmm.
So what you are saying is that you should never trust an asteroid to remember anything important, always make sure they write everything down?
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Old May 8th, 2003, 09:18 PM
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Default Re: Gas, Atmosphere none?

Well I would, except that asteroids are illiterate.
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Old May 9th, 2003, 03:04 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Gas, Atmosphere none?

Sometime when a sun goes nova and destroys the entire system, a planet with moons will see the MOONS change size. For example I had a game with a huge size gas planet and 2 tiny moons be destroyed like this. When I look the system over later, I now saw 3 asteroid fields there - ALL HUGE!
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Old May 9th, 2003, 05:47 AM

Cyrien Cyrien is offline
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Default Re: Gas, Atmosphere none?

I've seen that as well. In my latest game where I waged a war of total extermination against the EEE.

So I built star destroyers and mine sweepers sent them in and blew all their stars away.
Was using the FQM standard mod and noticed something... the moons were changing sizes from what they had been and what they became when I used stellar manip to make new planets. First I thought this was a bug based on using stellar manip to create planets with moons in orbit. This wasn't the case. When they were blown up it seems that there sizes changed. I can't say if all of them changed or just some of them... but I know at least a few changed in size because I had certain ones sized up from before hand as being tiny or small sized and afterwards they were large or huge.

Same game I got a planet/asteroid belt to dissapear by double clicking on create planet and having it run the animation twice and eat both asteroid belts but only make one planet. Seems that moons react strange to stellar manips of various types.
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