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May 18th, 2003, 11:57 PM
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Major
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Re: Doing the math
Yes, missiles never miss and fighters have large aditional attack and defense bonuses but they are very vulnerable to point defense cannons, often getting destroyed before they can hit even once.
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May 19th, 2003, 02:06 AM
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Shrapnel Fanatic
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Re: Doing the math
Unfortunately, PDC almost never misses (+70 to hit  ) and does huge amounts of damage (something like 3.5 dmg/kT/turn), and so just a few per BB can nullify your fighter/missile/drone strategy fairly easy. And, 1 BB is a lot cheaper to build (taking much much less time) than 1 carrier filled with fighters, and even cheaper than a drone carrier filled with drones.
1 SYS and some repair ships can allow you to add a few extra PDCs to all your ships out in deep space in a short amount of time (1 turn). So, as soon as your enemy fights some missile/fighter/drone fleets, he can (if he is prepared) react immediately and neutralize your forces.
[ May 19, 2003, 01:10: Message edited by: Imperator Fyron ]
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May 19th, 2003, 04:59 AM
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Re: Doing the math
Sorry to wade in here since I'm not so up on this stuff. Boy, though, Asmala can rip those formulas right off his head.
Other than the items mentioned below:
Are you fighting in a location receiving any combat adjustments by a religious facility?
If his ships have scored a lot of kills, I think each ship goes up by 1% for each kill, so that may account for a percentage difference.
Same goes for fleet but it seems fleet experience doesn't go up any more...well, at least for me...
Also, a comment on the range calculations (again, I admit to not doing proper research and that others here know these things like the back of their hand)...I thought firing from the adjacent sector had a base chance to hit of 99%.
Finally, you mentioned testing. If you did some testing in the simulator, forget it!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 19th, 2003, 05:05 AM
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Shrapnel Fanatic
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Re: Doing the math
Asmala didn't post in this thread.
"Same goes for fleet but it seems fleet experience doesn't go up any more...well, at least for me... "
Yes it does. It just takes a lot of kills for it to go up.
"Also, a comment on the range calculations (again, I admit to not doing proper research and that others here know these things like the back of their hand)...I thought firing from the adjacent sector had a base chance to hit of 99%."
No. The base chance to hit is 100. It can be modified to be much higher given the right combination of bonuses (such as 150% to hit at range 0). Each square then lowers it by 10. With a base of 150, you get 99% to hit up to range 5. Range 6 has a 90% chance to hit.
[ May 19, 2003, 04:07: Message edited by: Imperator Fyron ]
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May 19th, 2003, 05:14 AM
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Re: Doing the math
Which is a point, Fyron, that I'm not sure was mentioned (and I'm too lazy to read the thread again...  )...
Is it a stock game or a mod?
Also, the combat-modifying religious facs might be a very real adjustment tbontob is experiencing.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 19th, 2003, 06:47 AM
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Re: Doing the math
"Which is a point, Fyron, that I'm not sure was mentioned "
Huh? 
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May 19th, 2003, 07:13 AM
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Re: Doing the math
Quote:
Originally posted by Imperator Fyron:
"Which is a point, Fyron, that I'm not sure was mentioned "
Huh?
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Just wondering if he was playing under a mod that has altered the basics of "distance" formulas that are in the stock game. 'Course, I could be completely off base... 
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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