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  #1  
Old May 19th, 2003, 09:19 AM

Taera Taera is offline
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Default Re: Doing the math

to-hit formula didnt change AFAIK
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Old May 19th, 2003, 09:30 AM
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Default Re: Doing the math

The formula was broken before so that some bonuses were applied after the rounding to 1 or 99 (as appropriate). I think they were bonuses on the weapon itself and mount bonuses. But, it was fixed, and is now as simple as adding all bonuses and penalties to the base (including range) and then rounding.
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Old May 19th, 2003, 09:57 AM
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Default Re: Doing the math

Quote:
Originally posted by Imperator Fyron:
Asmala didn't post in this thread.
I've been watching this thread but I had nothing to say before this. What size the enemy ships were? If they were small ships (light cruisers or smaller) they have built-in defence bonus.

Religious facilities and higher ship/fleet experience has already mentioned. Fleets get experience pretty slow but ships has 30% after few battles. Btw I have had once in my PBW history legendary (+40%) fleet and ships and I can say it was a powerful combination
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Old May 19th, 2003, 10:29 AM
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Default Re: Doing the math

Quote:
I am playing an opponent who:
-has battleships
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Old May 19th, 2003, 11:28 AM
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Default Re: Doing the math

Quote:
Originally posted by Imperator Fyron:
quote:
I am playing an opponent who:
-has battleships

Oops, I should have read more carefully.

tbontob, is it possible that there was a religious shrine?

[ May 19, 2003, 13:18: Message edited by: Asmala ]
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Old May 19th, 2003, 02:26 PM
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Default Re: Doing the math

I don't think so, there should be no religious facilities involved, so no 15% combat bonus, and no 15% domage bonus.

But it could be a good explanation, as from 50% it would come to 35% to hit at point blank. Which is a huge pain.

But I am curious about tbontob's test, as it assume all weapons fire at point blank range, which is a non sense.

[ May 19, 2003, 13:31: Message edited by: Unknown_Enemy ]
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Old May 19th, 2003, 05:18 PM
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Default Re: Doing the math

Hi guys

Leave for a couple of hours and the thread takes off like topsy.

Maybe an explanation is in order.

My real opponent and I have yet to fight a battle. This is my first end game and I have come up against that (shudder) horrors-of-horrors, the talisman.

I read in a number of threads that the talisman is so threatening that most players do not want to face the talisman in the end game and will try to eliminate the Religious player early.

So I thought I’d test it and see what all the kafluffle was about. So, the stuff about my real opponent was and is just background. I know he is reading this thread and I am sure he is finding it interesting. Maybe we can both learn something about it.

Aware of the deficiencies of the simulator, I created a game to test it.

The test game is a standard, non-modded game.

The test parameters are as stipulated in the original post. The test opponent has only 120 fleet/ship experience. Whether, my real opponent has more is another question but it is not really relevant.

I groaned when it was mentioned that a Deeply Religious player may get additional in-system bonuses…as if my real adversary doesn’t have enough of an advantage.

But, I double checked my test game. Where the battle took place, and there were no in-system facilities which may give the Religious player a benefit.

Unknown enemy did mention, that it is unrealistic that all weapons will fire at point blank range and of course he is right. But with combat replay, it is possible to get an idea of the number of hits made by those ships which do fire at point blank range (i.e. the ships are adjacent to each other).
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