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February 16th, 2001, 08:12 PM
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Corporal
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Re: Can some atmosphere be changed to none ?
the reason to pick none would be to handicap yourself while playing a weaker oponent.
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February 16th, 2001, 10:22 PM
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Sergeant
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Re: Can some atmosphere be changed to none ?
IF you look in the component's files, there's an image for a colony on a gas giant with no atmosphere.  No joke, it's really in there.
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February 16th, 2001, 10:22 PM
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Re: Can some atmosphere be changed to none ?
Actually there are a lot of "none" planets out there you just call them moons  . A no atmosphere start isn't that much of a handicap really. I started doing it for that reason but the time you save with atmosphere converters in the mid game makes up for a little worse start. And almost every system with worlds will have at least one moon and usually 4 or 5. Thats more than most atmosphere types. Sure they are tiny but they are all over. Great for advance military bases and resupply depots. The biggest handicap is that you will get no Gas giant planets with your atmosphere. That is only a problem untill you conquer your first other empire then you will have other atmosphere types to breathe. The Neutral expansion pack from Universal shipyards includes a neutral player with "none" as its atmosphere type and you can easily mod the atmosphere type that any AI has. I changed quite a few default atmosphere types in my game because the overwelming majority of downloadable races have oxygen/rock as their HW type. It seems to balance out the races somewhat if all of them aren't competing for the same planets at he beginning.
[This message has been edited by Tomgs (edited 17 February 2001).]
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February 17th, 2001, 01:19 PM
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Corporal
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Re: Can some atmosphere be changed to none ?
Which reminds me
::must fix small bug in neutral expansion pack and add a few doxen more races::
Also, what does happen when you build an atmospheric converter on a gas giant?!
Also, think of this. If you race breathes 'no atmosphere' - then they don't breathe! yes no?
If they don't breathe, they can live wherever they want, even in a vaccuum!!
Think about that! MM sorta messed up ont hat idea unless someone wants to prove me otherwise.
And what happened to Chlorine planets? I made an entire SE3 Empire who breathed chlorine, (Go see the UCEmpire @ USy) - I had to make them Oxygen 'gas giant' instead
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February 17th, 2001, 04:26 PM
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Re: Can some atmosphere be changed to none ?
quote: Originally posted by Markavians:
[b]Which reminds me
::must fix small bug in neutral expansion pack and add a few doxen more races::
Also, what does happen when you build an atmospheric converter on a gas giant?!
Also, think of this. If you race breathes 'no atmosphere' - then they don't breathe! yes no?
If they don't breathe, they can live wherever they want, even in a vaccuum!!
Think about that! MM sorta messed up ont hat idea unless someone wants to prove me otherwise.
B]
Two of the expansion pack neutrals live on "none" worlds
The "none" worlds are all vacuum worlds, like our moon I guess
Maybe the creatures living on them need a vacuum, for some reason higher air pressure could kill them, or make life harder (explains the lower population levels on other atmosphere worlds). robotic races could survive easily on vacuum worlds. The neutral race you are referring to(Zjirnish or something, can't remember how I named them) doesn't really live in a vacuum but in subsurface oceans.
Actually one of jupiters moons, Europa, that also lacks an atmosphere is suspected of having huge subsurface oceans of liquid water, follow this link for more information:
http://www.space.com/scienceastronom...an_000824.html
About the bug fix for the neutral race, I might do some work on an improved AI for the neutral races after the patch.
[This message has been edited by henk brouwer (edited 17 February 2001).
[This message has been edited by henk brouwer (edited 17 February 2001).]
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February 17th, 2001, 05:47 PM
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Major General
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Re: Can some atmosphere be changed to none ?
Markavians: chlorine breathers? Like that "evil" race in EE "Doc" Smiths novels?
that would be a great idea if we could setup a chlorine breathing race....
This started me to thinking (VERY dangerous!). Someone correct me if I am wrong but I believe "all" one would have to do is modify the following files with the correct settings are the SectType.txt file (to include the planet size/atmosphere), SystemTypes>txt data file with a line that adds chlorine atmosphere and then some .bmp of chlorine planets to the planets subfolder in the picture folder.
The first two would be fairly easy...that Last one not sure how to include the .bmp to that compiled pic .bmp....anyone know how (size of the planet pic for that?)? ach, don't have to add any pics; just calls to green ones already there, just have to make sure they go with planet size
[This message has been edited by pathfinder (edited 17 February 2001).]
[This message has been edited by pathfinder (edited 17 February 2001).]
[This message has been edited by pathfinder (edited 17 February 2001).]
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February 18th, 2001, 08:11 PM
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Corporal
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Re: Can some atmosphere be changed to none ?
I don't think you can actually! I believe we might have to wait until the next patch is out.
a while back when I was making my first SE4 PLanets extension the game crashed when I changed those settings.
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