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				June 25th, 2003, 08:54 PM
			
			
			
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 Colonel |  | 
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				 Re: Armor Regeneration Question 
 one intact component would be necessary to keep the entire ship from being destroyed.  
 And one component with a Value1 greater than zero in the ship design would be acceptable.  But we couldn ot be certian that component would be the Last one busted.  If all the Value1=0 compnents regenerate... well that's exactly what I would be looking for.
 
 [ June 25, 2003, 20:02: Message edited by: Loser ]
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				June 25th, 2003, 11:57 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Armor Regeneration Question 
 They do not all have to be "armor" componenents, you know. |  
	
		
	
	
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				June 26th, 2003, 02:28 AM
			
			
			
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 General |  | 
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				 Re: Armor Regeneration Question 
 Hmm sounds like something useful for Monst-- 
(is quickly gagged by Fyron, Phoenix-D, and Loser)
 
mf-mf, mmf mmf MMMF mmf mf-mf mf-mf mmf mm-mm-mf!
 
(translation: "OK, so I WON'T give Rollo any more suggestions!"
  
				__________________The Ed draws near! What dost thou deaux?
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				June 27th, 2003, 01:25 AM
			
			
			
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 Colonel |  | 
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				 Re: Armor Regeneration Question 
 
	That's what I'm thinking, man.Quote: 
	
		| Originally posted by Imperator Fyron: They do not all have to be "armor" componenents, you know.
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				June 26th, 2003, 03:10 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Armor Regeneration Question 
 hmm... while we are on the subject, can one set the Regen value to something negative, and have a component damage itself between combat? Then we could make unstable components and stuff. |  
	
		
	
	
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				June 26th, 2003, 07:11 PM
			
			
			
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				 Re: Armor Regeneration Question 
 Negative numbers tend to wrap around to insanely large.  (~64k) 
				__________________ 
				Things you want: |  
	
		
	
	
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				June 26th, 2003, 07:49 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Armor Regeneration Question 
 But would it work? Like for LR mod I want to make a Reactor that is very potent, but highly unstable and is breaking up from the moment you build it. |  
	
		
	
	
	
	
	
	
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