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June 29th, 2003, 05:27 AM
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Shrapnel Fanatic
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Re: NOTE: Population mood doesn\'t appear to affect production
Mood only affects resource production; it has no affect on SYs, except that a Rioting planet has 0 build rate.
Also, happiness levels only give a 10% bonus per level. Happy is +10%, jubilant is +20%.
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June 29th, 2003, 07:00 PM
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Corporal
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Re: NOTE: Population mood doesn\'t appear to affect production
Quote:
Originally posted by Imperator Fyron:
Mood only affects resource production; it has no affect on SYs, except that a Rioting planet has 0 build rate.
Also, happiness levels only give a 10% bonus per level. Happy is +10%, jubilant is +20%.
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I know it only affects production. But as I say, my production rates did not reflect the population's mood, only its size. And one of the planets I used to illustrate didn't even have a SY so I know it's not that.
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June 29th, 2003, 07:18 PM
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National Security Advisor
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Re: NOTE: Population mood doesn\'t appear to affect production
We're talking -resource- production..are you? Minerals, radioactives and organics. I have a feeling you're refering to the rate a planet can build something (with or without a SY)
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June 29th, 2003, 08:31 PM
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Corporal
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Re: NOTE: Population mood doesn\'t appear to affect production
Quote:
Originally posted by Phoenix-D:
We're talking -resource- production..are you? Minerals, radioactives and organics. I have a feeling you're refering to the rate a planet can build something (with or without a SY)
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Oh, OK. So you're referring to the colonies screen where you click on "production," correct? On the other hand, if the line above the planet's construction queue where it says "rate" refers to the how fast a planet can build. Have I got it right now?
If so, how can I tell what my base rate was for each planet in terms of production?
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June 29th, 2003, 09:01 PM
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Shrapnel Fanatic
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Re: NOTE: Population mood doesn\'t appear to affect production
"Production" means production of resources, research and intel in SE4, nothing else. The game is very specific. SY rates are "construction".
Base "production" bonus rates can be found by adding up all the bonuses/penalties in the abilities tab. Clunky, but the only way to do it.
[ June 29, 2003, 20:03: Message edited by: Imperator Fyron ]
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June 29th, 2003, 09:08 PM
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Shrapnel Fanatic
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Re: NOTE: Population mood doesn\'t appear to affect production
Quote:
If so, how can I tell what my base rate was for each planet in terms of production?
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For base production, add up all the resource extractors, and multiply by the planet value.
For construction, it is either 2000 of each resource, or the sum of all your spaceyard rates.
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June 30th, 2003, 10:23 AM
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Re: NOTE: Population mood doesn\'t appear to affect production
for a 1042M jubiliant planet you would receive 120% construction (ships, facilities and stuff) because of the population +20% and 140% for resource production (minerals/organics/rads) as with +20% for population and +20% for mood.
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