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June 30th, 2003, 04:19 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Plague bomb..
The description does say "PREVENTS plagues in system", not "CURES plagues in system" though...
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June 30th, 2003, 04:28 PM
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Colonel
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Location: Colorado
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Re: Plague bomb..
What is the unmoddable damage for each different level of plague?
Someone has the numbers, don't they?
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June 30th, 2003, 04:31 PM
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Lieutenant Colonel
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Re: Plague bomb..
Agreed Ed, this chould be changed in se4 and MODS, to read better on the Ability # Descr itself
Number of Abilities := 3
Ability 1 Type := Plague Prevention - System
Ability 1 Descr := Prevents level 1 plagues in this system.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Name := Medical Lab I
Description := Advanced medical center which cures the ill and helps prevent disease.
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June 30th, 2003, 04:57 PM
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Colonel
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Re: Plague bomb..
dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
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June 30th, 2003, 04:58 PM
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Lieutenant General
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Re: Plague bomb..
Quote:
Originally posted by Loser:
What is the unmoddable damage for each different level of plague?
Someone has the numbers, don't they?
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here is more information :
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009411
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June 30th, 2003, 05:00 PM
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Lieutenant General
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Location: Oxford, UK
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Re: Plague bomb..
Quote:
Originally posted by Taera:
dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
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How about
level one - range one
level two - range two
...
That will keep it in tune with WP weapons (sort of)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 30th, 2003, 09:02 PM
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Shrapnel Fanatic
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Re: Plague bomb..
I ran a test on plagues to see how much damage they do. Here are my results of each level over 5 turns:
code:
Level: 1 2 3 4 5
11 60 108 178 340
11 60 100 179 321
12 59 109 151 348
10 52 111 154 321
10 58 115 169 323
So, here are some proposed ranges that fit the data I have gathered:
Level 1: 10-15 pop/turn
Level 2: 50-60 pop/turn
Level 3: 100-120 pop/turn
Level 4: 150-180 pop/turn
Level 5: 320-350 pop/turn
=0=
I think there is a bug with range 1 weapons targeting planets that prevents them from hitting the planet from some (or all) sides... was it fixed in 1.84 or does it remain?
[ June 30, 2003, 21:27: Message edited by: Imperator Fyron ]
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