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July 3rd, 2003, 03:48 AM
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Shrapnel Fanatic
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Re: mod idea
no, things like construction, biology, propulsion, weapons. so, research would be very general.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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July 3rd, 2003, 03:49 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: mod idea
so what would prevent one from having the strongest, fastest, biggest ships?
(sorry i didnt play Stars! so if im realy missing the point tell me now)
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July 3rd, 2003, 03:58 AM
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Shrapnel Fanatic
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Re: mod idea
well, if you researched say eight levels in construction when everybody else only had five, that would leave you less for weapons. or electronics or whatever. i don't know if you missing the point. um, what do you think the point is?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 3rd, 2003, 03:59 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: mod idea
isnt it the same in SE right now? if you went straight up for DN's you'd have them way before everyone else - but then remember the Eee, who have DN's running around with shields I, sensors I, ECM I and APB I.
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July 3rd, 2003, 04:03 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: mod idea
well, yeah. escept research would be a lot more general with only 6-10 techs. i imagine mostly people who like stars would play it. we could even give the techs and stars funny names like wammalammadingdong.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 3rd, 2003, 04:17 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: mod idea
okay got you  works
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July 3rd, 2003, 04:27 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: mod idea
Taera, it sounds like basically what Narf is suggesting is you condense the tech tree into a small number of general areas - so instead of researching "Missile Weapons", "Point Defense Weapons", "Torpedo Weapons", "High Energy Discharge Weapons", etc., you just research "Weapons". Why you'd want to do that, I don't know, it just seems like it cuts down on the strategic possibilities for empires with different strategies coming in contact - remember SE2, where there was only one "tech area" - and it was insanely cheap to research? 
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